using Microsoft.Xna.Framework; using System.Collections.Generic; using System.IO; using System.Linq; using Barotrauma.Extensions; using System.Xml.Linq; using System; namespace Barotrauma { partial class AfflictionPsychosis : Affliction { public AfflictionPsychosis(AfflictionPrefab prefab, float strength) : base(prefab, strength) { } public override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime) { base.Update(characterHealth, targetLimb, deltaTime); UpdateProjSpecific(characterHealth, targetLimb, deltaTime); } partial void UpdateProjSpecific(CharacterHealth characterHealth, Limb targetLimb, float deltaTime); } }