using Facepunch.Steamworks; using System.Linq; namespace Barotrauma.Steam { partial class SteamManager { #region Server public static bool CreateServer(Networking.GameServer server, bool isPublic) { Instance.isInitialized = true; ServerInit options = new ServerInit("Barotrauma", "Barotrauma") { GamePort = (ushort)server.Port, QueryPort = (ushort)server.QueryPort }; //options.QueryShareGamePort(); instance.server = new Server(AppID, options, isPublic); if (!instance.server.IsValid) { instance.server.Dispose(); instance.server = null; DebugConsole.ThrowError("Initializing Steam server failed."); return false; } RefreshServerDetails(server); instance.server.Auth.OnAuthChange = server.OnAuthChange; Instance.server.LogOnAnonymous(); return true; } public static bool RefreshServerDetails(Networking.GameServer server) { if (instance == null || !instance.isInitialized) { return false; } // These server state variables may be changed at any time. Note that there is no longer a mechanism // to send the player count. The player count is maintained by steam and you should use the player // creation/authentication functions to maintain your player count. instance.server.ServerName = server.Name; instance.server.MaxPlayers = server.ServerSettings.MaxPlayers; instance.server.Passworded = server.ServerSettings.HasPassword; Instance.server.SetKey("message", GameMain.Server.ServerSettings.ServerMessageText); Instance.server.SetKey("version", GameMain.Version.ToString()); Instance.server.SetKey("contentpackage", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.Name))); Instance.server.SetKey("contentpackagehash", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.MD5hash.Hash))); Instance.server.SetKey("contentpackageurl", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.SteamWorkshopUrl ?? ""))); Instance.server.SetKey("usingwhitelist", (server.ServerSettings.Whitelist != null && server.ServerSettings.Whitelist.Enabled).ToString()); Instance.server.SetKey("modeselectionmode", server.ServerSettings.ModeSelectionMode.ToString()); Instance.server.SetKey("subselectionmode", server.ServerSettings.SubSelectionMode.ToString()); Instance.server.SetKey("allowspectating", server.ServerSettings.AllowSpectating.ToString()); Instance.server.SetKey("allowrespawn", server.ServerSettings.AllowRespawn.ToString()); Instance.server.SetKey("traitors", server.ServerSettings.TraitorsEnabled.ToString()); Instance.server.SetKey("gamestarted", server.GameStarted.ToString()); Instance.server.SetKey("gamemode", server.ServerSettings.GameModeIdentifier); instance.server.DedicatedServer = true; return true; } public static bool StartAuthSession(byte[] authTicketData, ulong clientSteamID) { if (instance == null || !instance.isInitialized || instance.server == null) return false; DebugConsole.Log("SteamManager authenticating Steam client " + clientSteamID); if (!instance.server.Auth.StartSession(authTicketData, clientSteamID)) { DebugConsole.Log("Authentication failed"); return false; } return true; } public static void StopAuthSession(ulong clientSteamID) { if (instance == null || !instance.isInitialized || instance.server == null) return; DebugConsole.Log("SteamManager ending auth session with Steam client " + clientSteamID); instance.server.Auth.EndSession(clientSteamID); } public static bool CloseServer() { if (instance == null || !instance.isInitialized || instance.server == null) return false; instance.server.Dispose(); instance.server = null; return true; } #endregion } }