using Barotrauma.Items.Components; using Lidgren.Network; using Microsoft.Xna.Framework; using System; using System.Linq; using System.Text; namespace Barotrauma.Networking { partial class ChatMessage { public static void ServerRead(NetIncomingMessage msg, Client c) { c.KickAFKTimer = 0.0f; UInt16 ID = msg.ReadUInt16(); ChatMessageType type = (ChatMessageType)msg.ReadByte(); string txt = ""; int orderIndex = -1; Character orderTargetCharacter = null; Entity orderTargetEntity = null; int orderOptionIndex = -1; OrderChatMessage orderMsg = null; if (type == ChatMessageType.Order) { orderIndex = msg.ReadByte(); orderTargetCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character; orderTargetEntity = Entity.FindEntityByID(msg.ReadUInt16()) as Entity; orderOptionIndex = msg.ReadByte(); if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count) { DebugConsole.ThrowError("Invalid order message from client \"" + c.Name + "\" - order index out of bounds."); return; } Order order = Order.PrefabList[orderIndex]; string orderOption = orderOptionIndex < 0 || orderOptionIndex >= order.Options.Length ? "" : order.Options[orderOptionIndex]; orderMsg = new OrderChatMessage(order, orderOption, orderTargetEntity, orderTargetCharacter, c.Character); txt = orderMsg.Text; } else { txt = msg.ReadString() ?? ""; } if (!NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) return; c.LastSentChatMsgID = ID; if (txt.Length > MaxLength) { txt = txt.Substring(0, MaxLength); } c.LastSentChatMessages.Add(txt); if (c.LastSentChatMessages.Count > 10) { c.LastSentChatMessages.RemoveRange(0, c.LastSentChatMessages.Count - 10); } float similarity = 0.0f; //don't do message similarity checks on order messages if (orderMsg == null) { for (int i = 0; i < c.LastSentChatMessages.Count; i++) { float closeFactor = 1.0f / (c.LastSentChatMessages.Count - i); if (string.IsNullOrEmpty(txt)) { similarity += closeFactor; } else { int levenshteinDist = ToolBox.LevenshteinDistance(txt, c.LastSentChatMessages[i]); similarity += Math.Max((txt.Length - levenshteinDist) / (float)txt.Length * closeFactor, 0.0f); } } } bool isOwner = GameMain.Server.OwnerConnection != null && c.Connection == GameMain.Server.OwnerConnection; if (similarity + c.ChatSpamSpeed > 5.0f && !isOwner) { c.ChatSpamCount++; if (c.ChatSpamCount > 3) { //kick for spamming too much GameMain.Server.KickClient(c, TextManager.Get("SpamFilterKicked")); } else { ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked"), ChatMessageType.Server, null); c.ChatSpamTimer = 10.0f; GameMain.Server.SendDirectChatMessage(denyMsg, c); } return; } c.ChatSpamSpeed += similarity + 0.5f; if (c.ChatSpamTimer > 0.0f && !isOwner) { ChatMessage denyMsg = Create("", TextManager.Get("SpamFilterBlocked"), ChatMessageType.Server, null); c.ChatSpamTimer = 10.0f; GameMain.Server.SendDirectChatMessage(denyMsg, c); return; } if (type == ChatMessageType.Order) { if (c.Character == null || c.Character.SpeechImpediment >= 100.0f || c.Character.IsDead) return; ChatMessageType messageType = CanUseRadio(orderMsg.Sender) ? ChatMessageType.Radio : ChatMessageType.Default; if (orderMsg.Order.TargetAllCharacters) { //do nothing } else if (orderTargetCharacter != null) { orderTargetCharacter.SetOrder( new Order(orderMsg.Order.Prefab, orderTargetEntity, (orderTargetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == orderMsg.Order.ItemComponentType)), orderMsg.OrderOption, orderMsg.Sender); } GameMain.Server.SendOrderChatMessage(orderMsg); } else { GameMain.Server.SendChatMessage(txt, null, c); } } public int EstimateLengthBytesServer(Client c) { int length = 1 + //(byte)ServerNetObject.CHAT_MESSAGE 2 + //(UInt16)NetStateID 1 + //(byte)Type Encoding.UTF8.GetBytes(Text).Length + 2; if (Sender != null && c.InGame) { length += 2; //sender ID (UInt16) } else if (SenderName != null) { length += Encoding.UTF8.GetBytes(SenderName).Length + 2; } return length; } public virtual void ServerWrite(NetOutgoingMessage msg, Client c) { msg.Write((byte)ServerNetObject.CHAT_MESSAGE); msg.Write(NetStateID); msg.Write((byte)Type); msg.Write(Text); msg.Write(SenderName); msg.Write(Sender != null && c.InGame); if (Sender != null && c.InGame) { msg.Write(Sender.ID); } } } }