using Microsoft.Xna.Framework; using System.Xml.Linq; namespace Barotrauma.Items.Components { partial class ItemLabel : ItemComponent, IDrawableComponent { [Serialize("", true), Editable(100)] public string Text { get; set; } [Editable, Serialize("0.0,0.0,0.0,1.0", true)] public Color TextColor { get; set; } [Editable, Serialize(1.0f, true)] public float TextScale { get; set; } public override void Move(Vector2 amount) { //do nothing } public ItemLabel(Item item, XElement element) : base(item, element) { } } }