using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Barotrauma { partial class StructurePrefab : MapEntityPrefab { public override void DrawPlacing(SpriteBatch spriteBatch, Camera cam) { Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)ScaledSize.X, (int)ScaledSize.Y); if (placePosition == Vector2.Zero) { if (PlayerInput.LeftButtonHeld()) placePosition = Submarine.MouseToWorldGrid(cam, Submarine.MainSub); newRect.X = (int)position.X; newRect.Y = (int)position.Y; } else { Vector2 placeSize = ScaledSize; if (ResizeHorizontal) placeSize.X = position.X - placePosition.X; if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y; newRect = Submarine.AbsRect(placePosition, placeSize); } sprite.DrawTiled(spriteBatch, new Vector2(newRect.X, -newRect.Y), new Vector2(newRect.Width, newRect.Height), textureScale: TextureScale * Scale); GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X - GameMain.GraphicsWidth, -newRect.Y, newRect.Width + GameMain.GraphicsWidth * 2, newRect.Height), Color.White); GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight * 2), Color.White); } public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f) { // TODO: the scale property is not used sprite.DrawTiled(spriteBatch, new Vector2(placeRect.X, -placeRect.Y), new Vector2(placeRect.Width, placeRect.Height), color: Color.White * 0.8f, textureScale: TextureScale * Scale); } } }