using System.Xml.Linq; namespace Barotrauma { class BackgroundCreaturePrefab { public readonly Sprite Sprite; public readonly float Speed; public readonly float WanderAmount; public readonly float WanderZAmount; public readonly int SwarmMin, SwarmMax; public readonly float SwarmRadius, SwarmCohesion; public readonly bool DisableRotation; public readonly float Scale; public BackgroundCreaturePrefab(XElement element) { Speed = element.GetAttributeFloat("speed", 1.0f); WanderAmount = element.GetAttributeFloat("wanderamount", 0.0f); WanderZAmount = element.GetAttributeFloat("wanderzamount", 0.0f); SwarmMin = element.GetAttributeInt("swarmmin", 1); SwarmMax = element.GetAttributeInt("swarmmax", 1); SwarmRadius = element.GetAttributeFloat("swarmradius", 200.0f); SwarmCohesion = element.GetAttributeFloat("swarmcohesion", 0.2f); DisableRotation = element.GetAttributeBool("disablerotation", false); Scale = element.GetAttributeFloat("scale", 1.0f); foreach (XElement subElement in element.Elements()) { if (subElement.Name.ToString().ToLowerInvariant() != "sprite") continue; Sprite = new Sprite(subElement); break; } } } }