using Barotrauma.Networking; using Lidgren.Network; namespace Barotrauma.Items.Components { partial class LevelResource : ItemComponent, IServerSerializable { public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime) { deattachTimer = msg.ReadSingle(); if (deattachTimer >= DeattachDuration) { holdable.DeattachFromWall(); } } } }