using Microsoft.Xna.Framework; using System.Linq; namespace Barotrauma { class RoundSummary { private Location startLocation, endLocation; private GameSession gameSession; private Mission selectedMission; public RoundSummary(GameSession gameSession) { this.gameSession = gameSession; startLocation = gameSession.StartLocation; endLocation = gameSession.EndLocation; selectedMission = gameSession.Mission; } public GUIFrame CreateSummaryFrame(string endMessage) { bool singleplayer = GameMain.NetworkMember == null; bool gameOver = gameSession.CrewManager.GetCharacters().All(c => c.IsDead || c.IsUnconscious); bool progress = Submarine.MainSub.AtEndPosition; if (!singleplayer) { SoundPlayer.OverrideMusicType = gameOver ? "crewdead" : "endround"; SoundPlayer.OverrideMusicDuration = 18.0f; } GUIFrame frame = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker"); int width = 760, height = 400; GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.4f), frame.RectTransform, Anchor.Center, minSize: new Point(width, height))); var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), innerFrame.RectTransform, Anchor.Center)) { Stretch = true, RelativeSpacing = 0.03f }; GUIListBox infoTextBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.7f), paddedFrame.RectTransform)); string summaryText = TextManager.Get(gameOver ? "RoundSummaryGameOver" : (progress ? "RoundSummaryProgress" : "RoundSummaryReturn")); summaryText = summaryText .Replace("[sub]", Submarine.MainSub.Name) .Replace("[location]", progress ? GameMain.GameSession.EndLocation.Name : GameMain.GameSession.StartLocation.Name); var infoText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform), summaryText, wrap: true); if (!string.IsNullOrWhiteSpace(endMessage)) { var endText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform), endMessage, wrap: true); } if (GameMain.GameSession.Mission != null) { //spacing new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), infoTextBox.Content.RectTransform), style: null); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform), TextManager.Get("Mission") + ": " + GameMain.GameSession.Mission.Name, font: GUI.LargeFont); var missionInfo = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform), GameMain.GameSession.Mission.Completed ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage, wrap: true); if (GameMain.GameSession.Mission.Completed && singleplayer) { var missionReward = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoTextBox.Content.RectTransform), TextManager.Get("MissionReward").Replace("[reward]", GameMain.GameSession.Mission.Reward.ToString())); } } foreach (GUIComponent child in infoTextBox.Content.Children) { child.CanBeFocused = false; } new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform), TextManager.Get("RoundSummaryCrewStatus"), font: GUI.LargeFont); GUIListBox characterListBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), paddedFrame.RectTransform, minSize: new Point(0, 75)), isHorizontal: true); foreach (CharacterInfo characterInfo in gameSession.CrewManager.GetCharacterInfos()) { if (GameMain.GameSession.Mission is CombatMission && characterInfo.TeamID != GameMain.GameSession.WinningTeam) { continue; } var characterFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 1.0f), characterListBox.Content.RectTransform, minSize: new Point(170, 0))) { CanBeFocused = false, Stretch = true }; characterInfo.CreateCharacterFrame(characterFrame, characterInfo.Job != null ? (characterInfo.Name + '\n' + "(" + characterInfo.Job.Name + ")") : characterInfo.Name, null); string statusText = TextManager.Get("StatusOK"); Color statusColor = Color.DarkGreen; Character character = characterInfo.Character; if (character == null || character.IsDead) { if (characterInfo.CauseOfDeath.Type == CauseOfDeathType.Affliction && characterInfo.CauseOfDeath.Affliction == null) { string errorMsg = "Character \"" + character.Name + "\" had an invalid cause of death (the type of the cause of death was Affliction, but affliction was not specified)."; DebugConsole.ThrowError(errorMsg); GameAnalyticsManager.AddErrorEventOnce("RoundSummary:InvalidCauseOfDeath", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg); statusText = TextManager.Get("CauseOfDeathDescription.Unknown"); } else { statusText = characterInfo.CauseOfDeath.Type == CauseOfDeathType.Affliction ? characterInfo.CauseOfDeath.Affliction.CauseOfDeathDescription : TextManager.Get("CauseOfDeathDescription." + characterInfo.CauseOfDeath.Type.ToString()); } statusColor = Color.DarkRed; } else { if (character.IsUnconscious) { statusText = TextManager.Get("Unconscious"); statusColor = Color.DarkOrange; } else if (character.Vitality / character.MaxVitality < 0.8f) { statusText = TextManager.Get("Injured"); statusColor = Color.DarkOrange; } } new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), characterFrame.RectTransform, Anchor.BottomCenter), statusText, Color.White, textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont, style: null, color: statusColor * 0.8f); } new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), isHorizontal: true, childAnchor: Anchor.BottomRight) { RelativeSpacing = 0.05f, UserData = "buttonarea" }; return frame; } } }