using Microsoft.Xna.Framework; namespace Barotrauma { partial class JobPrefab { public GUIButton CreateInfoFrame() { int width = 500, height = 400; GUIButton backFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker"); GUIFrame frame = new GUIFrame(new RectTransform(new Point(width, height), backFrame.RectTransform, Anchor.Center)); GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), frame.RectTransform, Anchor.Center), style: null); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform), Name, font: GUI.LargeFont); var descriptionBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.15f) }, Description, font: GUI.SmallFont, wrap: true); var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) }); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform), TextManager.Get("Skills") + ": ", font: GUI.LargeFont); foreach (SkillPrefab skill in Skills) { new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform), " - " + TextManager.Get("SkillName." + skill.Identifier) + ": " + (int)skill.LevelRange.X + " - " + (int)skill.LevelRange.Y, font: GUI.SmallFont); } var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) }); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform), TextManager.Get("Items") + ": ", font: GUI.LargeFont); foreach (string itemName in ItemNames) { new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform), " - " + itemName, font: GUI.SmallFont); } return backFrame; } } }