using System; using System.Collections.Generic; using System.Text; namespace Barotrauma { class AfflictionBleeding : Affliction { public AfflictionBleeding(AfflictionPrefab prefab, float strength) : base(prefab, strength) { } public override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime) { base.Update(characterHealth, targetLimb, deltaTime); characterHealth.BloodlossAmount += Strength * (1.0f / 60.0f) * deltaTime; } } }