Hook.HookMethod("Barotrauma.Item", "TryInteract", function (instance, p) Hook.Call("itemInteract", instance, p.picker, p.ignoreRequiredItems, p.forceSelectKey, p.forceActionKey) end, Hook.HookMethodType.Before) Hook.HookMethod("Barotrauma.Item", "ApplyTreatment", function (instance, p) Hook.Call("itemApplyTreatment", instance, p.user, p.character, p.targetLimb) end, Hook.HookMethodType.Before) Hook.HookMethod("Barotrauma.Item", "Combine", function (instance, p) Hook.Call("itemCombine", instance, p.item, p.user) end, Hook.HookMethodType.Before) Hook.HookMethod("Barotrauma.Item", "Drop", function (instance, p) Hook.Call("itemDrop", instance, p.dropper) end, Hook.HookMethodType.Before) Hook.HookMethod("Barotrauma.Item", "Equip", function (instance, p) Hook.Call("itemEquip", instance, p.character) end, Hook.HookMethodType.Before) Hook.HookMethod("Barotrauma.Item", "Unequip", function (instance, p) Hook.Call("itemUnequip", instance, p.character) end, Hook.HookMethodType.Before) Hook.HookMethod("Barotrauma.Networking.GameServer", "AssignJobs", function (instance, a) Hook.Call("jobAssigned", a) end, Hook.HookMethodType.After)