using System; using System.Xml.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Barotrauma.Items.Components { class PowerContainer : Powered { //[power/min] float capacity; float charge; //how fast the battery can be recharged float maxRechargeSpeed; //how fast it's currently being recharged (can be changed, so that //charging can be slowed down or disabled if there's a shortage of power) float rechargeSpeed; float maxOutput; [Editable, HasDefaultValue(10.0f, true)] public float MaxOutPut { set { maxOutput = value; } get { return maxOutput; } } [HasDefaultValue(0.0f, true)] public float Charge { get { return charge; } set { if (float.IsNaN(value)) return; charge = MathHelper.Clamp(value, 0.0f, capacity); } } [HasDefaultValue(10.0f, false), Editable] public float Capacity { get { return capacity; } set { capacity = Math.Max(value, 1.0f); } } [HasDefaultValue(10.0f, false), Editable] public float RechargeSpeed { get { return rechargeSpeed; } set { if (float.IsNaN(value)) return; rechargeSpeed = MathHelper.Clamp(value, 0.0f, maxRechargeSpeed); rechargeSpeed = MathUtils.Round(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f)); } } [HasDefaultValue(10.0f, false), Editable] public float MaxRechargeSpeed { get { return maxRechargeSpeed; } set { maxRechargeSpeed = Math.Max(value, 1.0f); } } public PowerContainer(Item item, XElement element) : base(item, element) { //capacity = ToolBox.GetAttributeFloat(element, "capacity", 10.0f); //maxRechargeSpeed = ToolBox.GetAttributeFloat(element, "maxinput", 10.0f); //maxOutput = ToolBox.GetAttributeFloat(element, "maxoutput", 10.0f); IsActive = true; } public override bool Pick(Character picker) { if (picker == null) return false; //picker.SelectedConstruction = (picker.SelectedConstruction == item) ? null : item; return true; } public override void Update(float deltaTime, Camera cam) { float chargeRate = (float)(Math.Sqrt(charge / capacity)); //float gridPower = 0.0f; float gridLoad = 0.0f; //if (item.linkedTo.Count == 0) return; foreach (Connection c in item.Connections) { foreach (Connection c2 in c.Recipients) { PowerTransfer pt = c2.Item.GetComponent(); if (pt == null) continue; gridLoad += pt.PowerLoad; } } float gridRate = voltage; if (gridRate>minVoltage) { ApplyStatusEffects(ActionType.OnActive, deltaTime, null); } //recharge if (gridRate >= chargeRate) { if (charge >= capacity) { currPowerConsumption = 0.0f; charge = capacity; return; } currPowerConsumption = MathHelper.Lerp(currPowerConsumption, rechargeSpeed, 0.05f); charge += currPowerConsumption*voltage / 3600.0f; } //provide power to the grid else if (gridLoad > 0.0f) { if (charge <= 0.0f) { currPowerConsumption = 0.0f; charge = 0.0f; return; } //currPowerConsumption = MathHelper.Lerp( // currPowerConsumption, // -maxOutput * chargeRate, // 0.1f); currPowerConsumption = MathHelper.Lerp( currPowerConsumption, -Math.Min(maxOutput * chargeRate, gridLoad - (gridLoad * voltage)), 0.05f); //powerConsumption = MathHelper.Lerp( // powerConsumption, // -Math.Min(maxOutput * chargeRate, gridLoad - (power)), // 0.1f); //powerConsumption = Math.Min(powerConsumption, 0.0f); charge -= -currPowerConsumption / chargeRate / 3600.0f; } voltage = 0.0f; } public override void Draw(SpriteBatch spriteBatch, bool editing) { base.Draw(spriteBatch); GUI.DrawRectangle(spriteBatch, new Vector2(item.Rect.X + item.Rect.Width / 2 - 4, -item.Rect.Y + 9), new Vector2(8, 22), Color.Black); if (charge > 0) GUI.DrawRectangle(spriteBatch, new Vector2(item.Rect.X + item.Rect.Width / 2 - 3, -item.Rect.Y + 10 + (20.0f * (1.0f - charge / capacity))), new Vector2(6, 20 * (charge / capacity)), Color.Green, true); } public override void DrawHUD(SpriteBatch spriteBatch, Character character) { GuiFrame.Draw(spriteBatch); int x = GuiFrame.Rect.X; int y = GuiFrame.Rect.Y; //GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true); spriteBatch.DrawString(GUI.Font, "Charge: " + (int)charge + "/" + (int)capacity + " (" + (int)((charge / capacity) * 100.0f) + " %)", new Vector2(x + 30, y + 30), Color.White); spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed)*100.0f)+" %", new Vector2(x + 30, y + 100), Color.White); if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 90, 40, 40), "+")) { rechargeSpeed = Math.Min(rechargeSpeed + maxRechargeSpeed*0.1f, maxRechargeSpeed); item.NewComponentEvent(this, true); } if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 90, 40, 40), "-")) { rechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f); item.NewComponentEvent(this, true); } } public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message) { message.Write((byte)((int)(rechargeSpeed/maxRechargeSpeed*255.0f))); message.Write(charge); } public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message) { byte newRechargeSpeed = 0; float newCharge = 0.0f; try { newRechargeSpeed = message.ReadByte(); newCharge = message.ReadFloat(); } catch { } RechargeSpeed = (newRechargeSpeed/255.0f)*maxRechargeSpeed; Charge = newCharge; } } }