using Microsoft.Xna.Framework; using Barotrauma.Networking; namespace Barotrauma { abstract partial class CampaignMode : GameMode { public override void ShowStartMessage() { if (Mission == null) return; new GUIMessageBox(Mission.Name, Mission.Description, new Vector2(0.25f, 0.0f), new Point(400, 200)) { UserData = "missionstartmessage" }; } } }