using Microsoft.Xna.Framework; using System; namespace Barotrauma { partial class MissionMode : GameMode { public override void ShowStartMessage() { if (mission == null) return; new GUIMessageBox(mission.Name, mission.Description, new Vector2(0.25f, 0.0f), new Point(400, 200)) { UserData = "missionstartmessage" }; } } }