using Barotrauma.Networking; using Lidgren.Network; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; namespace Barotrauma { partial class MultiPlayerCampaign : CampaignMode { public static GUIComponent StartCampaignSetup() { GUIFrame background = new GUIFrame(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker"); GUIFrame setupBox = new GUIFrame(new RectTransform(new Vector2(0.25f, 0.45f), background.RectTransform, Anchor.Center) { MinSize = new Point(500, 500) }); var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), setupBox.RectTransform, Anchor.Center)) { Stretch = true }; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedFrame.RectTransform,Anchor.TopCenter), TextManager.Get("CampaignSetup"), font: GUI.LargeFont); var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), paddedFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) }, isHorizontal: true) { RelativeSpacing = 0.02f }; var campaignContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.8f), paddedFrame.RectTransform, Anchor.BottomLeft), style: null); var newCampaignContainer = new GUIFrame(new RectTransform(Vector2.One, campaignContainer.RectTransform, Anchor.BottomLeft), style: null); var loadCampaignContainer = new GUIFrame(new RectTransform(Vector2.One, campaignContainer.RectTransform, Anchor.BottomLeft), style: null); var campaignSetupUI = new CampaignSetupUI(true, newCampaignContainer, loadCampaignContainer); var newCampaignButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonContainer.RectTransform), TextManager.Get("NewCampaign")) { OnClicked = (btn, obj) => { newCampaignContainer.Visible = true; loadCampaignContainer.Visible = false; return true; } }; var loadCampaignButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.00f), buttonContainer.RectTransform), TextManager.Get("LoadCampaign")) { OnClicked = (btn, obj) => { newCampaignContainer.Visible = false; loadCampaignContainer.Visible = true; return true; } }; loadCampaignContainer.Visible = false; campaignSetupUI.StartNewGame = (Submarine sub, string saveName, string mapSeed) => { GameMain.GameSession = new GameSession(new Submarine(sub.FilePath, ""), saveName, GameModePreset.List.Find(g => g.Identifier == "multiplayercampaign")); var campaign = ((MultiPlayerCampaign)GameMain.GameSession.GameMode); campaign.GenerateMap(mapSeed); campaign.SetDelegates(); background.Visible = false; GameMain.NetLobbyScreen.ToggleCampaignMode(true); campaign.Map.SelectRandomLocation(true); SaveUtil.SaveGame(GameMain.GameSession.SavePath); campaign.LastSaveID++; }; campaignSetupUI.LoadGame = (string fileName) => { SaveUtil.LoadGame(fileName); if (!(GameMain.GameSession.GameMode is MultiPlayerCampaign)) { DebugConsole.ThrowError("Failed to load the campaign. The save file appears to be for a single player campaign."); return; } var campaign = ((MultiPlayerCampaign)GameMain.GameSession.GameMode); campaign.LastSaveID++; background.Visible = false; GameMain.NetLobbyScreen.ToggleCampaignMode(true); campaign.Map.SelectRandomLocation(true); }; var cancelButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.05f), paddedFrame.RectTransform, Anchor.BottomLeft), TextManager.Get("Cancel")) { OnClicked = (btn, obj) => { //find the first mode that's not multiplayer campaign and switch to that background.Visible = false; int otherModeIndex = 0; for (otherModeIndex = 0; otherModeIndex < GameMain.NetLobbyScreen.ModeList.Content.CountChildren; otherModeIndex++) { if (GameMain.NetLobbyScreen.ModeList.Content.GetChild(otherModeIndex).UserData is MultiPlayerCampaign) continue; break; } GameMain.NetLobbyScreen.SelectMode(otherModeIndex); return true; } }; return background; } public void ClientWrite(NetBuffer msg) { System.Diagnostics.Debug.Assert(map.Locations.Count < UInt16.MaxValue); msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex); msg.Write(map.SelectedMissionIndex == -1 ? byte.MaxValue : (byte)map.SelectedMissionIndex); msg.Write((UInt16)CargoManager.PurchasedItems.Count); foreach (PurchasedItem pi in CargoManager.PurchasedItems) { msg.Write((UInt16)MapEntityPrefab.List.IndexOf(pi.ItemPrefab)); msg.Write((UInt16)pi.Quantity); } } //static because we may need to instantiate the campaign if it hasn't been done yet public static void ClientRead(NetBuffer msg) { byte campaignID = msg.ReadByte(); UInt16 updateID = msg.ReadUInt16(); UInt16 saveID = msg.ReadUInt16(); string mapSeed = msg.ReadString(); UInt16 currentLocIndex = msg.ReadUInt16(); UInt16 selectedLocIndex = msg.ReadUInt16(); byte selectedMissionIndex = msg.ReadByte(); int money = msg.ReadInt32(); UInt16 purchasedItemCount = msg.ReadUInt16(); List purchasedItems = new List(); for (int i = 0; i < purchasedItemCount; i++) { UInt16 itemPrefabIndex = msg.ReadUInt16(); UInt16 itemQuantity = msg.ReadUInt16(); purchasedItems.Add(new PurchasedItem(MapEntityPrefab.List[itemPrefabIndex] as ItemPrefab, itemQuantity)); } bool hasCharacterData = msg.ReadBoolean(); CharacterInfo myCharacterInfo = null; if (hasCharacterData) { myCharacterInfo = CharacterInfo.ClientRead(Character.HumanConfigFile, msg); } MultiPlayerCampaign campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign; if (campaign == null || campaignID != campaign.CampaignID) { string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer); GameMain.GameSession = new GameSession(null, savePath, GameModePreset.List.Find(g => g.Identifier == "multiplayercampaign")); campaign = ((MultiPlayerCampaign)GameMain.GameSession.GameMode); campaign.CampaignID = campaignID; campaign.GenerateMap(mapSeed); } GameMain.NetLobbyScreen.ToggleCampaignMode(true); if (NetIdUtils.IdMoreRecent(campaign.lastUpdateID, updateID)) return; //server has a newer save file if (NetIdUtils.IdMoreRecent(saveID, campaign.PendingSaveID)) { /*//stop any active campaign save transfers, they're outdated now List saveTransfers = GameMain.Client.FileReceiver.ActiveTransfers.FindAll(t => t.FileType == FileTransferType.CampaignSave); foreach (var transfer in saveTransfers) { GameMain.Client.FileReceiver.StopTransfer(transfer); } GameMain.Client.RequestFile(FileTransferType.CampaignSave, null, null);*/ campaign.PendingSaveID = saveID; } //we've got the latest save file else if (!NetIdUtils.IdMoreRecent(saveID, campaign.lastSaveID)) { campaign.Map.SetLocation(currentLocIndex == UInt16.MaxValue ? -1 : currentLocIndex); campaign.Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex); campaign.Map.SelectMission(selectedMissionIndex); campaign.Money = money; campaign.CargoManager.SetPurchasedItems(purchasedItems); if (myCharacterInfo != null) { GameMain.NetworkMember.CharacterInfo = myCharacterInfo; GameMain.NetLobbyScreen.SetCampaignCharacterInfo(myCharacterInfo); } else { GameMain.NetLobbyScreen.SetCampaignCharacterInfo(null); } campaign.lastUpdateID = updateID; } } } }