using Barotrauma.Items.Components; using Barotrauma.Networking; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml.Linq; using System.Globalization; namespace Barotrauma { static partial class DebugConsole { private static bool isOpen; public static bool IsOpen => isOpen; private static Queue queuedMessages = new Queue(); private static GUITextBlock activeQuestionText; private static GUIFrame frame; private static GUIListBox listBox; private static GUITextBox textBox; public static GUITextBox TextBox => textBox; public static void Init() { frame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.45f), GUI.Canvas) { MinSize = new Point(400, 300), AbsoluteOffset = new Point(10, 10) }, color: new Color(0.4f, 0.4f, 0.4f, 0.8f)); var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), frame.RectTransform, Anchor.Center), style: null); listBox = new GUIListBox(new RectTransform(new Point(paddedFrame.Rect.Width, paddedFrame.Rect.Height - 30), paddedFrame.RectTransform) { IsFixedSize = false }, color: Color.Black * 0.9f); textBox = new GUITextBox(new RectTransform(new Point(paddedFrame.Rect.Width, 20), paddedFrame.RectTransform, Anchor.BottomLeft) { IsFixedSize = false }); textBox.OnKeyHit += (sender, key) => { if (key != Keys.Tab) { ResetAutoComplete(); } }; NewMessage("Press F3 to open/close the debug console", Color.Cyan); NewMessage("Enter \"help\" for a list of available console commands", Color.Cyan); } public static void AddToGUIUpdateList() { if (isOpen) { frame.AddToGUIUpdateList(); } } public static void Update(GameMain game, float deltaTime) { lock (queuedMessages) { while (queuedMessages.Count > 0) { var newMsg = queuedMessages.Dequeue(); AddMessage(newMsg); if (GameSettings.SaveDebugConsoleLogs) { unsavedMessages.Add(newMsg); if (unsavedMessages.Count >= messagesPerFile) { SaveLogs(); unsavedMessages.Clear(); } } } } activeQuestionText?.SetAsLastChild(); if (PlayerInput.KeyHit(Keys.F3)) { isOpen = !isOpen; if (isOpen) { textBox.Select(); AddToGUIUpdateList(); } else { GUI.ForceMouseOn(null); textBox.Deselect(); } } if (isOpen) { frame.UpdateManually(deltaTime); Character.DisableControls = true; if (PlayerInput.KeyHit(Keys.Up)) { textBox.Text = SelectMessage(-1, textBox.Text); } else if (PlayerInput.KeyHit(Keys.Down)) { textBox.Text = SelectMessage(1, textBox.Text); } else if (PlayerInput.KeyHit(Keys.Tab)) { textBox.Text = AutoComplete(textBox.Text); } if (PlayerInput.KeyHit(Keys.Enter)) { ExecuteCommand(textBox.Text); textBox.Text = ""; } } } public static void Draw(SpriteBatch spriteBatch) { if (!isOpen) return; frame.DrawManually(spriteBatch); } private static bool IsCommandPermitted(string command, GameClient client) { switch (command) { case "kick": return client.HasPermission(ClientPermissions.Kick); case "ban": case "banip": return client.HasPermission(ClientPermissions.Ban); case "unban": case "unbanip": return client.HasPermission(ClientPermissions.Unban); case "netstats": case "help": case "dumpids": case "admin": case "entitylist": return true; default: return client.HasConsoleCommandPermission(command); } } public static void DequeueMessages() { while (queuedMessages.Count > 0) { var newMsg = queuedMessages.Dequeue(); if (listBox == null) { //don't attempt to add to the listbox if it hasn't been created yet Messages.Add(newMsg); } else { AddMessage(newMsg); } if (GameSettings.SaveDebugConsoleLogs) unsavedMessages.Add(newMsg); } } private static void AddMessage(ColoredText msg) { //listbox not created yet, don't attempt to add if (listBox == null) return; if (listBox.Content.CountChildren > MaxMessages) { listBox.RemoveChild(listBox.Content.Children.First()); } Messages.Add(msg); if (Messages.Count > MaxMessages) { Messages.RemoveRange(0, Messages.Count - MaxMessages); } try { var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), listBox.Content.RectTransform), msg.Text, font: GUI.SmallFont, wrap: true) { CanBeFocused = false, TextColor = msg.Color }; listBox.UpdateScrollBarSize(); listBox.BarScroll = 1.0f; } catch (Exception e) { ThrowError("Failed to add a message to the debug console.", e); } selectedIndex = Messages.Count; } private static void AddHelpMessage(Command command) { if (listBox.Content.CountChildren > MaxMessages) { listBox.RemoveChild(listBox.Content.Children.First()); } var textContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), listBox.Content.RectTransform), style: "InnerFrame", color: Color.White * 0.6f) { CanBeFocused = false }; var textBlock = new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width - 170, 0), textContainer.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(20, 0) }, command.help, textAlignment: Alignment.TopLeft, font: GUI.SmallFont, wrap: true) { CanBeFocused = false, TextColor = Color.White }; textContainer.RectTransform.NonScaledSize = new Point(textContainer.RectTransform.NonScaledSize.X, textBlock.RectTransform.NonScaledSize.Y + 5); textBlock.SetTextPos(); var nameBlock = new GUITextBlock(new RectTransform(new Point(150, textContainer.Rect.Height), textContainer.RectTransform), command.names[0], textAlignment: Alignment.TopLeft); listBox.UpdateScrollBarSize(); listBox.BarScroll = 1.0f; selectedIndex = Messages.Count; } private static void InitProjectSpecific() { commands.Add(new Command("autohull", "", (string[] args) => { if (Screen.Selected != GameMain.SubEditorScreen) return; if (MapEntity.mapEntityList.Any(e => e is Hull || e is Gap)) { ShowQuestionPrompt("This submarine already has hulls and/or gaps. This command will delete them. Do you want to continue? Y/N", (option) => { if (option.ToLower() == "y") GameMain.SubEditorScreen.AutoHull(); }); } else { GameMain.SubEditorScreen.AutoHull(); } })); commands.Add(new Command("startclient", "", (string[] args) => { if (args.Length == 0) return; if (GameMain.Client == null) { GameMain.NetworkMember = new GameClient("Name"); GameMain.Client.ConnectToServer(args[0]); } })); commands.Add(new Command("mainmenuscreen|mainmenu|menu", "mainmenu/menu: Go to the main menu.", (string[] args) => { GameMain.GameSession = null; List characters = new List(Character.CharacterList); foreach (Character c in characters) { c.Remove(); } GameMain.MainMenuScreen.Select(); })); commands.Add(new Command("gamescreen|game", "gamescreen/game: Go to the \"in-game\" view.", (string[] args) => { GameMain.GameScreen.Select(); })); commands.Add(new Command("editsubscreen|editsub|subeditor", "editsub/subeditor: Switch to the submarine editor.", (string[] args) => { if (args.Length > 0) { Submarine.Load(string.Join(" ", args), true); } GameMain.SubEditorScreen.Select(); })); commands.Add(new Command("editparticles|particleeditor", "", (string[] args) => { GameMain.ParticleEditorScreen.Select(); })); commands.Add(new Command("editlevels|editlevel|leveleditor", "", (string[] args) => { GameMain.LevelEditorScreen.Select(); })); commands.Add(new Command("editsprites|editsprite|spriteeditor|spriteedit", "", (string[] args) => { GameMain.SpriteEditorScreen.Select(); })); commands.Add(new Command("charactereditor|editcharacter|editcharacters|editanimation|editanimations|animedit|animationeditor|animeditor|animationedit", "charactereditor: Edit characters, animations, ragdolls....", (string[] args) => { GameMain.CharacterEditorScreen.Select(); })); commands.Add(new Command("control|controlcharacter", "control [character name]: Start controlling the specified character.", (string[] args) => { if (args.Length < 1) return; var character = FindMatchingCharacter(args, true); if (character != null) { Character.Controlled = character; } }, () => { return new string[][] { Character.CharacterList.Select(c => c.Name).Distinct().ToArray() }; }, isCheat: true)); commands.Add(new Command("shake", "", (string[] args) => { GameMain.GameScreen.Cam.Shake = 10.0f; })); commands.Add(new Command("los", "los: Toggle the line of sight effect on/off.", (string[] args) => { GameMain.LightManager.LosEnabled = !GameMain.LightManager.LosEnabled; NewMessage("Line of sight effect " + (GameMain.LightManager.LosEnabled ? "enabled" : "disabled"), Color.White); }, isCheat: true)); commands.Add(new Command("lighting|lights", "Toggle lighting on/off.", (string[] args) => { GameMain.LightManager.LightingEnabled = !GameMain.LightManager.LightingEnabled; NewMessage("Lighting " + (GameMain.LightManager.LightingEnabled ? "enabled" : "disabled"), Color.White); }, isCheat: true)); commands.Add(new Command("multiplylights", "Multiplies the colors of all the static lights in the sub with the given Vector4 value (for example, 1,1,1,0.5).", (string[] args) => { if (Screen.Selected != GameMain.SubEditorScreen || args.Length < 1) { ThrowError("The multiplylights command can only be used in the submarine editor."); } if (args.Length < 1) return; //join args in case there's spaces between the components Vector4 value = XMLExtensions.ParseVector4(string.Join("", args)); foreach (Item item in Item.ItemList) { if (item.ParentInventory != null || item.body != null) continue; var lightComponent = item.GetComponent(); if (lightComponent != null) lightComponent.LightColor = new Color( (lightComponent.LightColor.R / 255.0f) * value.X, (lightComponent.LightColor.G / 255.0f) * value.Y, (lightComponent.LightColor.B / 255.0f) * value.Z, (lightComponent.LightColor.A / 255.0f) * value.W); } }, isCheat: false)); commands.Add(new Command("color|colour", "Change color (as bytes from 0 to 255) of the selected item/structure instances. Applied only in the subeditor.", (string[] args) => { if (Screen.Selected == GameMain.SubEditorScreen) { if (!MapEntity.SelectedAny) { ThrowError("You have to select item(s)/structure(s) first!"); } else { if (args.Length < 3) { ThrowError("Not enough arguments provided! At least three required."); } if (!byte.TryParse(args[0], out byte r)) { ThrowError($"Failed to parse value for RED from {args[0]}"); } if (!byte.TryParse(args[1], out byte g)) { ThrowError($"Failed to parse value for GREEN from {args[1]}"); } if (!byte.TryParse(args[2], out byte b)) { ThrowError($"Failed to parse value for BLUE from {args[2]}"); } Color color = new Color(r, g, b); if (args.Length > 3) { if (!byte.TryParse(args[3], out byte a)) { ThrowError($"Failed to parse value for ALPHA from {args[3]}"); } else { color.A = a; } } foreach (var mapEntity in MapEntity.SelectedList) { if (mapEntity is Structure s) { s.SpriteColor = color; } else if (mapEntity is Item i) { i.SpriteColor = color; } } } } }, isCheat: true)); commands.Add(new Command("alpha", "Change the alpha (as bytes from 0 to 255) of the selected item/structure instances. Applied only in the subeditor.", (string[] args) => { if (Screen.Selected == GameMain.SubEditorScreen) { if (!MapEntity.SelectedAny) { ThrowError("You have to select item(s)/structure(s) first!"); } else { if (args.Length > 0) { if (!byte.TryParse(args[0], out byte a)) { ThrowError($"Failed to parse value for ALPHA from {args[0]}"); } else { foreach (var mapEntity in MapEntity.SelectedList) { if (mapEntity is Structure s) { s.SpriteColor = new Color(s.SpriteColor.R, s.SpriteColor.G, s.SpriteColor.G, a); } else if (mapEntity is Item i) { i.SpriteColor = new Color(i.SpriteColor.R, i.SpriteColor.G, i.SpriteColor.G, a); } } } } else { ThrowError("Not enough arguments provided! One required!"); } } } }, isCheat: true)); commands.Add(new Command("tutorial", "", (string[] args) => { TutorialMode.StartTutorial(Tutorials.Tutorial.Tutorials[0]); })); commands.Add(new Command("lobby|lobbyscreen", "", (string[] args) => { GameMain.LobbyScreen.Select(); })); commands.Add(new Command("save|savesub", "save [submarine name]: Save the currently loaded submarine using the specified name.", (string[] args) => { if (args.Length < 1) return; if (GameMain.SubEditorScreen.CharacterMode) { GameMain.SubEditorScreen.SetCharacterMode(false); } string fileName = string.Join(" ", args); if (fileName.Contains("../")) { ThrowError("Illegal symbols in filename (../)"); return; } if (Submarine.SaveCurrent(System.IO.Path.Combine(Submarine.SavePath, fileName + ".sub"))) { NewMessage("Sub saved", Color.Green); } })); commands.Add(new Command("load|loadsub", "load [submarine name]: Load a submarine.", (string[] args) => { if (args.Length == 0) return; Submarine.Load(string.Join(" ", args), true); })); commands.Add(new Command("cleansub", "", (string[] args) => { for (int i = MapEntity.mapEntityList.Count - 1; i >= 0; i--) { MapEntity me = MapEntity.mapEntityList[i]; if (me.SimPosition.Length() > 2000.0f) { NewMessage("Removed " + me.Name + " (simposition " + me.SimPosition + ")", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (!me.ShouldBeSaved) { NewMessage("Removed " + me.Name + " (!ShouldBeSaved)", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me is Item) { Item item = me as Item; var wire = item.GetComponent(); if (wire == null) continue; if (wire.GetNodes().Count > 0 && !wire.Connections.Any(c => c != null)) { wire.Item.Drop(null); NewMessage("Dropped wire (ID: " + wire.Item.ID + ") - attached on wall but no connections found", Color.Orange); } } } }, isCheat: true)); commands.Add(new Command("messagebox", "", (string[] args) => { new GUIMessageBox("", string.Join(" ", args)); })); commands.Add(new Command("debugdraw", "debugdraw: Toggle the debug drawing mode on/off.", (string[] args) => { GameMain.DebugDraw = !GameMain.DebugDraw; NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White); }, isCheat: true)); commands.Add(new Command("fpscounter", "fpscounter: Toggle the FPS counter.", (string[] args) => { GameMain.ShowFPS = !GameMain.ShowFPS; NewMessage("FPS counter " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("showperf", "showperf: Toggle performance statistics on/off.", (string[] args) => { GameMain.ShowPerf = !GameMain.ShowPerf; NewMessage("Performance statistics " + (GameMain.ShowPerf ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("hudlayoutdebugdraw|debugdrawhudlayout", "hudlayoutdebugdraw: Toggle the debug drawing mode of HUD layout areas on/off.", (string[] args) => { HUDLayoutSettings.DebugDraw = !HUDLayoutSettings.DebugDraw; NewMessage("HUD layout debug draw mode " + (HUDLayoutSettings.DebugDraw ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("interactdebugdraw|debugdrawinteract", "interactdebugdraw: Toggle the debug drawing mode of item interaction ranges on/off.", (string[] args) => { Character.DebugDrawInteract = !Character.DebugDrawInteract; NewMessage("Interact debug draw mode " + (Character.DebugDrawInteract ? "enabled" : "disabled"), Color.White); }, isCheat: true)); commands.Add(new Command("togglehud|hud", "togglehud/hud: Toggle the character HUD (inventories, icons, buttons, etc) on/off.", (string[] args) => { GUI.DisableHUD = !GUI.DisableHUD; GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible; NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.White); })); commands.Add(new Command("followsub", "followsub: Toggle whether the camera should follow the nearest submarine.", (string[] args) => { Camera.FollowSub = !Camera.FollowSub; NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.White); })); commands.Add(new Command("toggleaitargets|aitargets", "toggleaitargets/aitargets: Toggle the visibility of AI targets (= targets that enemies can detect and attack/escape from).", (string[] args) => { AITarget.ShowAITargets = !AITarget.ShowAITargets; NewMessage(AITarget.ShowAITargets ? "Enabled AI target drawing" : "Disabled AI target drawing", Color.White); }, isCheat: true)); commands.Add(new Command("checkcrafting", "checkcrafting: Checks item deconstruction & crafting recipes for inconsistencies.", (string[] args) => { List fabricableItems = new List(); foreach (MapEntityPrefab mapEntityPrefab in MapEntityPrefab.List) { if (mapEntityPrefab is ItemPrefab itemPrefab) { var fabricatorElement = itemPrefab.ConfigElement.Element("Fabricator"); if (fabricatorElement == null) { continue; } foreach (XElement element in fabricatorElement.Elements()) { if (element.Name.ToString().ToLowerInvariant() != "fabricableitem") { continue; } fabricableItems.Add(new FabricableItem(element)); } } } foreach (MapEntityPrefab mapEntityPrefab in MapEntityPrefab.List) { if (mapEntityPrefab is ItemPrefab itemPrefab) { int? minCost = itemPrefab.GetPrices()?.Min(p => p.BuyPrice); int? fabricationCost = null; int? deconstructProductCost = null; var fabricationRecipe = fabricableItems.Find(f => f.TargetItem == itemPrefab); if (fabricationRecipe != null) { foreach (var ingredient in fabricationRecipe.RequiredItems) { int? ingredientPrice = ingredient.ItemPrefab.GetPrices()?.Min(p => p.BuyPrice); if (ingredientPrice.HasValue) { if (!fabricationCost.HasValue) { fabricationCost = 0; } float useAmount = ingredient.UseCondition ? ingredient.MinCondition : 1.0f; fabricationCost += (int)(ingredientPrice.Value * ingredient.Amount * useAmount); } } } foreach (var deconstructItem in itemPrefab.DeconstructItems) { var targetItem = MapEntityPrefab.Find(null, deconstructItem.ItemIdentifier, showErrorMessages: false) as ItemPrefab; if (targetItem == null) { ThrowError("Error in item \"" + itemPrefab.Name + "\" - could not find deconstruct item \"" + deconstructItem.ItemIdentifier + "\"!"); continue; } int? deconstructProductPrice = targetItem.GetPrices()?.Min(p => p.BuyPrice); if (deconstructProductPrice.HasValue) { if (!deconstructProductCost.HasValue) { deconstructProductCost = 0; } deconstructProductCost += (int)(deconstructProductPrice * deconstructItem.OutCondition); } if (fabricationRecipe != null) { if (!fabricationRecipe.RequiredItems.Any(r => r.ItemPrefab == targetItem)) { NewMessage("Deconstructing \"" + itemPrefab.Name + "\" produces \"" + deconstructItem.ItemIdentifier + "\", which isn't required in the fabrication recipe of the item.", Color.Orange); } } } if (fabricationCost.HasValue && minCost.HasValue) { if (fabricationCost.Value < minCost * 0.9f) { float ratio = (float)fabricationCost.Value / minCost.Value; Color color = ToolBox.GradientLerp(ratio, Color.Red, Color.Yellow, Color.Green); NewMessage("The fabrication ingredients of \"" + itemPrefab.Name + "\" only cost " + (int)(ratio * 100) + "% of the price of the item. Item price: " + minCost.Value + ", ingredient prices: " + fabricationCost.Value, color); } else if (fabricationCost.Value > minCost * 1.1f) { float ratio = (float)fabricationCost.Value / minCost.Value; Color color = ToolBox.GradientLerp(ratio - 1.0f, Color.Green, Color.Yellow, Color.Red); NewMessage("The fabrication ingredients of \"" + itemPrefab.Name + "\" cost " + (int)(ratio * 100 - 100) + "% more than the price of the item. Item price: " + minCost.Value + ", ingredient prices: " + fabricationCost.Value, color); } } if (deconstructProductCost.HasValue && minCost.HasValue) { if (deconstructProductCost.Value < minCost * 0.8f) { float ratio = (float)deconstructProductCost.Value / minCost.Value; Color color = ToolBox.GradientLerp(ratio, Color.Red, Color.Yellow, Color.Green); NewMessage("The deconstruction output of \"" + itemPrefab.Name + "\" is only worth " + (int)(ratio * 100) + "% of the price of the item. Item price: " + minCost.Value + ", output value: " + deconstructProductCost.Value, color); } else if (deconstructProductCost.Value > minCost * 1.1f) { float ratio = (float)deconstructProductCost.Value / minCost.Value; Color color = ToolBox.GradientLerp(ratio - 1.0f, Color.Green, Color.Yellow, Color.Red); NewMessage("The deconstruction output of \"" + itemPrefab.Name + "\" is worth " + (int)(ratio * 100 - 100) + "% more than the price of the item. Item price: " + minCost.Value + ", output value: " + deconstructProductCost.Value, color); } } } } }, isCheat: false)); #if DEBUG commands.Add(new Command("spamchatmessages", "", (string[] args) => { int msgCount = 1000; if (args.Length > 0) int.TryParse(args[0], out msgCount); int msgLength = 50; if (args.Length > 1) int.TryParse(args[1], out msgLength); for (int i = 0; i < msgCount; i++) { if (GameMain.Server != null) { GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default); } else if (GameMain.Client != null) { GameMain.Client.SendChatMessage(ToolBox.RandomSeed(msgLength)); } } })); commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) => { float defaultZoom = Screen.Selected.Cam.DefaultZoom; if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom); float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness; if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness); float moveSmoothness = Screen.Selected.Cam.MoveSmoothness; if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness); float minZoom = Screen.Selected.Cam.MinZoom; if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom); float maxZoom = Screen.Selected.Cam.MaxZoom; if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom); Screen.Selected.Cam.DefaultZoom = defaultZoom; Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness; Screen.Selected.Cam.MoveSmoothness = moveSmoothness; Screen.Selected.Cam.MinZoom = minZoom; Screen.Selected.Cam.MaxZoom = maxZoom; })); commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) => { float distortScaleX = 0.5f, distortScaleY = 0.5f; float distortStrengthX = 0.5f, distortStrengthY = 0.5f; float blurAmount = 0.0f; if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX); if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY); if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX); if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY); if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount); WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY); WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY); WaterRenderer.BlurAmount = blurAmount; }, null, null)); commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) => { //TODO: maybe do this automatically during loading when possible? if (Screen.Selected == GameMain.SubEditorScreen) { if (!MapEntity.SelectedAny) { ThrowError("You have to select item(s) first!"); } else { foreach (var mapEntity in MapEntity.SelectedList) { if (mapEntity is Item item) { item.Rect = new Rectangle(item.Rect.X, item.Rect.Y, (int)(item.Prefab.sprite.size.X * item.Prefab.Scale), (int)(item.Prefab.sprite.size.Y * item.Prefab.Scale)); } else if (mapEntity is Structure structure) { if (!structure.ResizeHorizontal) { structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y, (int)structure.Prefab.ScaledSize.X, structure.Rect.Height); } if (!structure.ResizeVertical) { structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y, structure.Rect.Width, (int)structure.Prefab.ScaledSize.Y); } } } } } }, isCheat: false)); #endif commands.Add(new Command("dumptexts", "dumptexts [filepath]: Extracts all the texts from the given text xml and writes them into a file (using the same filename, but with the .txt extension). If the filepath is omitted, the EnglishVanilla.xml file is used.", (string[] args) => { string filePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.xml"; var doc = XMLExtensions.TryLoadXml(filePath); if (doc?.Root == null) return; List lines = new List(); foreach (XElement element in doc.Root.Elements()) { lines.Add(element.ElementInnerText()); } File.WriteAllLines(Path.GetFileNameWithoutExtension(filePath) + ".txt", lines); }, () => { var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/")); return new string[][] { TextManager.GetTextFiles().Where(f => Path.GetExtension(f)==".xml").ToArray() }; })); commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) => { string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt"; string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml"; string[] lines; try { lines = File.ReadAllLines(sourcePath); } catch (Exception e) { ThrowError("Reading the file \"" + sourcePath + "\" failed.", e); return; } var doc = XMLExtensions.TryLoadXml(destinationPath); int i = 0; foreach (XElement element in doc.Root.Elements()) { if (i >= lines.Length) { ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file."); return; } element.Value = lines[i]; i++; } doc.Save(destinationPath); }, () => { var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/")); return new string[][] { files.Where(f => Path.GetExtension(f)==".txt").ToArray(), files.Where(f => Path.GetExtension(f)==".xml").ToArray() }; })); commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) => { if (args.Length < 2) return; string sourcePath = args[0]; string destinationPath = args[1]; var sourceDoc = XMLExtensions.TryLoadXml(sourcePath); var destinationDoc = XMLExtensions.TryLoadXml(destinationPath); XElement destinationElement = destinationDoc.Root.Elements().First(); foreach (XElement element in sourceDoc.Root.Elements()) { if (destinationDoc.Root.Element(element.Name) == null) { element.Value = "!!!!!!!!!!!!!" + element.Value; destinationElement.AddAfterSelf(element); } XNode nextNode = destinationElement.NextNode; while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode; destinationElement = nextNode as XElement; } destinationDoc.Save(destinationPath); }, () => { var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray(); return new string[][] { files, files }; })); commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) => { string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt"; List lines = new List(); foreach (MapEntityPrefab me in MapEntityPrefab.List) { lines.Add("" + me.Name + ""); lines.Add("" + me.Description + ""); } File.WriteAllLines(filePath, lines); })); commands.Add(new Command("cleanbuild", "", (string[] args) => { GameMain.Config.MusicVolume = 0.5f; GameMain.Config.SoundVolume = 0.5f; NewMessage("Music and sound volume set to 0.5", Color.Green); GameMain.Config.GraphicsWidth = 0; GameMain.Config.GraphicsHeight = 0; GameMain.Config.WindowMode = WindowMode.Fullscreen; NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green); NewMessage("Fullscreen enabled", Color.Green); GameSettings.ShowUserStatisticsPrompt = true; GameSettings.VerboseLogging = false; if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster") { ThrowError("MasterServerUrl \"" + GameMain.Config.MasterServerUrl + "\"!"); } GameMain.Config.Save(); var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder); foreach (string saveFile in saveFiles) { System.IO.File.Delete(saveFile); NewMessage("Deleted " + saveFile, Color.Green); } if (System.IO.Directory.Exists(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"))) { System.IO.Directory.Delete(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"), true); NewMessage("Deleted temp save folder", Color.Green); } if (System.IO.Directory.Exists(ServerLog.SavePath)) { var logFiles = System.IO.Directory.GetFiles(ServerLog.SavePath); foreach (string logFile in logFiles) { System.IO.File.Delete(logFile); NewMessage("Deleted " + logFile, Color.Green); } } if (System.IO.File.Exists("filelist.xml")) { System.IO.File.Delete("filelist.xml"); NewMessage("Deleted filelist", Color.Green); } if (System.IO.File.Exists("Data/bannedplayers.txt")) { System.IO.File.Delete("Data/bannedplayers.txt"); NewMessage("Deleted bannedplayers.txt", Color.Green); } if (System.IO.File.Exists("Submarines/TutorialSub.sub")) { System.IO.File.Delete("Submarines/TutorialSub.sub"); NewMessage("Deleted TutorialSub from the submarine folder", Color.Green); } if (System.IO.File.Exists(GameServer.SettingsFile)) { System.IO.File.Delete(GameServer.SettingsFile); NewMessage("Deleted server settings", Color.Green); } if (System.IO.File.Exists(GameServer.ClientPermissionsFile)) { System.IO.File.Delete(GameServer.ClientPermissionsFile); NewMessage("Deleted client permission file", Color.Green); } if (System.IO.File.Exists("crashreport.log")) { System.IO.File.Delete("crashreport.log"); NewMessage("Deleted crashreport.log", Color.Green); } if (!System.IO.File.Exists("Content/Map/TutorialSub.sub")) { ThrowError("TutorialSub.sub not found!"); } })); commands.Add(new Command("limbscale", "Define the limbscale for the controlled character. Provide id or name if you want to target another character. Note: the changes are not saved!", (string[] args) => { var character = Character.Controlled; if (character == null) { ThrowError("Not controlling any character!"); return; } if (args.Length == 0) { ThrowError("Please give the value after the command."); return; } if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value)) { ThrowError("Failed to parse float value from the arguments"); return; } RagdollParams ragdollParams = character.AnimController.RagdollParams; ragdollParams.LimbScale = value; var pos = character.WorldPosition; character.AnimController.Recreate(); character.TeleportTo(pos); }, isCheat: true)); commands.Add(new Command("jointscale", "Define the jointscale for the controlled character. Provide id or name if you want to target another character. Note: the changes are not saved!", (string[] args) => { var character = Character.Controlled; if (character == null) { ThrowError("Not controlling any character!"); return; } if (args.Length == 0) { ThrowError("Please give the value after the command."); return; } if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value)) { ThrowError("Failed to parse float value from the arguments"); return; } RagdollParams ragdollParams = character.AnimController.RagdollParams; ragdollParams.JointScale = value; var pos = character.WorldPosition; character.AnimController.Recreate(); character.TeleportTo(pos); }, isCheat: true)); commands.Add(new Command("ragdollscale", "Rescale the ragdoll of the controlled character. Provide id or name if you want to target another character. Note: the changes are not saved!", (string[] args) => { var character = Character.Controlled; if (character == null) { ThrowError("Not controlling any character!"); return; } if (args.Length == 0) { ThrowError("Please give the value after the command."); return; } if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value)) { ThrowError("Failed to parse float value from the arguments"); return; } RagdollParams ragdollParams = character.AnimController.RagdollParams; ragdollParams.LimbScale = value; ragdollParams.JointScale = value; var pos = character.WorldPosition; character.AnimController.Recreate(); character.TeleportTo(pos); }, isCheat: true)); commands.Add(new Command("recreateragdoll", "Recreate the ragdoll of the controlled character. Provide id or name if you want to target another character.", (string[] args) => { var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true); if (character == null) { ThrowError("Not controlling any character!"); return; } var pos = character.WorldPosition; character.AnimController.Recreate(); character.TeleportTo(pos); }, isCheat: true)); commands.Add(new Command("resetragdoll", "Reset the ragdoll of the controlled character. Provide id or name if you want to target another character.", (string[] args) => { var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true); if (character == null) { ThrowError("Not controlling any character!"); return; } character.AnimController.ResetRagdoll(); }, isCheat: true)); commands.Add(new Command("reloadwearables|reloadlimbs", "Reloads the xml(s) where limbs and wearable sprites (clothing) of the controlled character are defined. Also reloads textures. Provide id or name if you want to target another character.", args => { var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true); if (character == null) { ThrowError("Not controlling any character!"); return; } foreach (var limb in character.AnimController.Limbs) { limb.Sprite?.ReloadTexture(); limb.DamagedSprite?.ReloadTexture(); limb.DeformSprite?.Sprite.ReloadTexture(); foreach (var wearable in limb.WearingItems) { wearable.Sprite.ReloadXML(); wearable.Sprite.ReloadTexture(); } foreach (var wearable in limb.OtherWearables) { wearable.Sprite.ReloadXML(); wearable.Sprite.ReloadTexture(); } } }, isCheat: true)); commands.Add(new Command("reloadxml", "Reloads the xml definition of the selected item(s)/structure(s) (SubEditor). Can also reload sprite xmls by entity id or by the name attribute (sprite element). Example 1: reloadxml id itemid. Example 2: reloadxml name \"Sprite name\"", args => { if (Screen.Selected is SpriteEditorScreen) { return; } else if (args.Length > 1) { TryDoActionOnSprite(args[0], args[1], s => s.ReloadXML()); } else if (Screen.Selected is SubEditorScreen subScreen) { if (!MapEntity.SelectedAny) { ThrowError("You have to select item(s)/structure(s) first!"); } else { MapEntity.SelectedList.ForEach(e => e.Sprite?.ReloadXML()); } } else { ThrowError("Please provide the mode (name or id) and the value so that I can find the sprite for you!"); } }, isCheat: true)); commands.Add(new Command("reloadtexture|reloadtextures", "In sub editor, reloads the xml definition of the selected item(s)/structure(s). Can also reload sprite xmls by entity id or by the name attribute (sprite element). Example 1: reloadtexture id itemid. Example 2: reloadtexture name \"Sprite name\"", args => { if (Screen.Selected is SpriteEditorScreen) { return; } else if (args.Length > 1) { TryDoActionOnSprite(args[0], args[1], s => s.ReloadTexture()); } else if (Screen.Selected is SubEditorScreen subScreen) { if (!MapEntity.SelectedAny) { ThrowError("You have to select item(s)/structure(s) first!"); } else { MapEntity.SelectedList.ForEach(e => e.Sprite?.ReloadTexture()); } } else { ThrowError("Please provide the mode (name or id) and the value so that I can find the sprite for you!"); } }, isCheat: true)); commands.Add(new Command("reloadsprite|reloadsprites", "Reload xml and texture of the given sprite(s). In sub editor, reloads the xml definition of the selected item(s)/structure(s). Can also reload sprite xmls by entity id or by the name attribute (sprite element). Example 1: reloadsprite id itemid. Example 2: reloadsprite name \"Sprite name\"", args => { if (Screen.Selected is SpriteEditorScreen) { return; } else if (args.Length > 1) { TryDoActionOnSprite(args[0], args[1], s => { s.ReloadXML(); s.ReloadTexture(); }); } else if (Screen.Selected is SubEditorScreen subScreen) { if (!MapEntity.SelectedAny) { ThrowError("You have to select item(s)/structure(s) first!"); } else { MapEntity.SelectedList.ForEach(e => { if (e.Sprite != null) { e.Sprite.ReloadXML(); e.Sprite.ReloadTexture(); } }); } } else { ThrowError("Please provide the mode (name or id) and the value so that I can find the sprite for you!"); } }, isCheat: true)); } private static bool TryDoActionOnSprite(string firstArg, string secondArg, Action action) { switch (firstArg) { case "name": var sprites = Sprite.LoadedSprites.Where(s => s.Name?.ToLowerInvariant() == secondArg.ToLowerInvariant()); if (sprites.Any()) { foreach (var s in sprites) { action(s); } return true; } else { ThrowError("Cannot find any matching sprites by the name: " + secondArg); return false; } case "identifier": case "id": sprites = Sprite.LoadedSprites.Where(s => s.EntityID?.ToLowerInvariant() == secondArg.ToLowerInvariant()); if (sprites.Any()) { foreach (var s in sprites) { action(s); } return true; } else { ThrowError("Cannot find any matching sprites by the id: " + secondArg); return false; } default: ThrowError("The first argument must be either 'name' or 'id'"); return false; } } } }