using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Barotrauma.Networking; using Barotrauma.Items.Components; using System.Text; namespace Barotrauma { struct ColoredText { public string Text; public Color Color; public readonly string Time; public ColoredText(string text, Color color) { this.Text = text; this.Color = color; Time = DateTime.Now.ToString(); } } static class DebugConsole { const int MaxMessages = 200; public static List Messages = new List(); static bool isOpen; static GUIFrame frame; static GUIListBox listBox; static GUITextBox textBox; //used for keeping track of the message entered when pressing up/down static int selectedIndex; public static bool IsOpen { get { return isOpen; } } public static void Init(GameWindow window) { int x = 20, y = 20; int width = 800, height = 500; frame = new GUIFrame(new Rectangle(x, y, width, height), new Color(0.4f, 0.4f, 0.4f, 0.8f)); frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f); listBox = new GUIListBox(new Rectangle(0, 0, 0, frame.Rect.Height - 40), Color.Black, "", frame); //listBox.Color = Color.Black * 0.7f; textBox = new GUITextBox(new Rectangle(0,0,0,20), Color.Black, Color.White, Alignment.BottomLeft, Alignment.Left, "", frame); //textBox.Color = Color.Black * 0.7f; //messages already added before initialization -> add them to the listbox List unInitializedMessages = new List(Messages); Messages.Clear(); foreach (ColoredText msg in unInitializedMessages) { NewMessage(msg.Text, msg.Color); } NewMessage("Press F3 to open/close the debug console", Color.Cyan); NewMessage("Enter \"help\" for a list of available console commands", Color.Cyan); } public static void AddToGUIUpdateList() { if (isOpen) { frame.AddToGUIUpdateList(); } } public static void Update(GameMain game, float deltaTime) { if (PlayerInput.KeyHit(Keys.F3)) { isOpen = !isOpen; if (isOpen) { textBox.Select(); AddToGUIUpdateList(); } else { GUIComponent.ForceMouseOn(null); textBox.Deselect(); } //keyboardDispatcher.Subscriber = (isOpen) ? textBox : null; } if (isOpen) { frame.Update(deltaTime); Character.DisableControls = true; if (PlayerInput.KeyHit(Keys.Up)) { SelectMessage(-1); } else if (PlayerInput.KeyHit(Keys.Down)) { SelectMessage(1); } //textBox.Update(deltaTime); if (PlayerInput.KeyDown(Keys.Enter) && textBox.Text != "") { ExecuteCommand(textBox.Text, game); textBox.Text = ""; //selectedIndex = messages.Count; } } } private static void SelectMessage(int direction) { int messageCount = listBox.children.Count; if (messageCount == 0) return; direction = Math.Min(Math.Max(-1, direction), 1); selectedIndex += direction; if (selectedIndex < 0) selectedIndex = messageCount - 1; selectedIndex = selectedIndex % messageCount; textBox.Text = (listBox.children[selectedIndex] as GUITextBlock).Text; } public static void Draw(SpriteBatch spriteBatch) { if (!isOpen) return; frame.Draw(spriteBatch); } private static bool IsCommandPermitted(string command, GameClient client) { switch (command) { case "kick": return client.HasPermission(ClientPermissions.Kick); case "ban": case "banip": return client.HasPermission(ClientPermissions.Ban); case "netstats": case "help": case "dumpids": case "admin": return true; default: return false; } } public static void ExecuteCommand(string command, GameMain game) { if (string.IsNullOrWhiteSpace(command)) return; string[] commands = command.Split(' '); if (!commands[0].ToLowerInvariant().Equals("admin")) { NewMessage(textBox.Text, Color.White); } #if !DEBUG if (GameMain.Client != null && !IsCommandPermitted(commands[0].ToLowerInvariant(), GameMain.Client)) { ThrowError("You're not permitted to use the command \"" + commands[0].ToLowerInvariant()+"\"!"); return; } #endif switch (commands[0].ToLowerInvariant()) { case "help": NewMessage("menu: go to main menu", Color.Cyan); NewMessage("game: enter the \"game screen\"", Color.Cyan); NewMessage("edit: switch to submarine editor", Color.Cyan); NewMessage("edit [submarine name]: load a submarine and switch to submarine editor", Color.Cyan); NewMessage("load [submarine name]: load a submarine", Color.Cyan); NewMessage("save [submarine name]: save the current submarine using the specified name", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("spawn [creaturename] [near/inside/outside]: spawn a creature at a random spawnpoint (use the second parameter to only select spawnpoints near/inside/outside the submarine)", Color.Cyan); NewMessage("spawnitem [itemname] [cursor/inventory]: spawn an item at the position of the cursor, in the inventory of the controlled character or at a random spawnpoint if the last parameter is omitted", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("lights: disable lighting", Color.Cyan); NewMessage("los: disable the line of sight effect", Color.Cyan); NewMessage("freecam: detach the camera from the controlled character", Color.Cyan); NewMessage("control [character name]: start controlling the specified character", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("water: allows adding water into rooms or removing it by holding the left/right mouse buttons", Color.Cyan); NewMessage("fire: allows putting up fires by left clicking", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("heal: restore the controlled character to full health", Color.Cyan); NewMessage("heal [character name]: restore the specified character to full health", Color.Cyan); NewMessage("revive: bring the controlled character back from the dead", Color.Cyan); NewMessage("revive [character name]: bring the specified character back from the dead", Color.Cyan); NewMessage("killmonsters: immediately kills all AI-controlled enemies in the level", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("fixwalls: fixes all the walls", Color.Cyan); NewMessage("fixitems: fixes every item/device in the sub", Color.Cyan); NewMessage("oxygen: replenishes the oxygen in every room to 100%", Color.Cyan); NewMessage("power [amount]: immediately sets the temperature of the reactor to the specified value", Color.Cyan); NewMessage(" ", Color.Cyan); NewMessage("kick [name]: kick a player out from the server", Color.Cyan); NewMessage("ban [name]: kick and ban the player from the server", Color.Cyan); NewMessage("banip [IP address]: ban the IP address from the server", Color.Cyan); NewMessage("debugdraw: toggles the \"debug draw mode\"", Color.Cyan); NewMessage("netstats: toggles the visibility of the network statistics panel", Color.Cyan); break; case "createfilelist": UpdaterUtil.SaveFileList("filelist.xml"); break; case "spawn": case "spawncharacter": if (commands.Length == 1) return; Character spawnedCharacter = null; Vector2 spawnPosition = Vector2.Zero; WayPoint spawnPoint = null; if (commands.Length > 2) { switch (commands[2].ToLowerInvariant()) { case "inside": spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); break; case "outside": spawnPoint = WayPoint.GetRandom(SpawnType.Enemy); break; case "near": case "close": float closestDist = -1.0f; foreach (WayPoint wp in WayPoint.WayPointList) { if (wp.Submarine != null) continue; //don't spawn inside hulls if (Hull.FindHull(wp.WorldPosition, null) != null) continue; float dist = Vector2.Distance(wp.WorldPosition, GameMain.GameScreen.Cam.WorldViewCenter); if (closestDist < 0.0f || dist < closestDist) { spawnPoint = wp; closestDist = dist; } } break; case "cursor": spawnPosition = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); break; default: spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy); break; } } else { spawnPoint = WayPoint.GetRandom(commands[1].ToLowerInvariant() == "human" ? SpawnType.Human : SpawnType.Enemy); } if (string.IsNullOrWhiteSpace(commands[1])) return; if (spawnPoint != null) spawnPosition = spawnPoint.WorldPosition; if (commands[1].ToLowerInvariant()=="human") { spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition); if (GameMain.GameSession != null) { SinglePlayerMode mode = GameMain.GameSession.gameMode as SinglePlayerMode; if (mode != null) { Character.Controlled = spawnedCharacter; GameMain.GameSession.CrewManager.AddCharacter(Character.Controlled); GameMain.GameSession.CrewManager.SelectCharacter(null, Character.Controlled); } } } else { spawnedCharacter = Character.Create( "Content/Characters/" + commands[1].First().ToString().ToUpper() + commands[1].Substring(1) + "/" + commands[1].ToLower() + ".xml", spawnPosition); } break; case "spawnitem": if (commands.Length < 2) return; Vector2? spawnPos = null; Inventory spawnInventory = null; int extraParams = 0; switch (commands.Last()) { case "cursor": extraParams = 1; spawnPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); break; case "inventory": extraParams = 1; spawnInventory = Character.Controlled == null ? null : Character.Controlled.Inventory; break; default: extraParams = 0; break; } string itemName = string.Join(" ", commands.Skip(1).Take(commands.Length - extraParams - 1)).ToLowerInvariant(); var itemPrefab = MapEntityPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == itemName) as ItemPrefab; if (itemPrefab == null) { ThrowError("Item \""+itemName+"\" not found!"); return; } if (spawnPos == null && spawnInventory == null) { var wp = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); spawnPos = wp == null ? Vector2.Zero : wp.WorldPosition; } if (spawnPos != null) { Item.Spawner.AddToSpawnQueue(itemPrefab, (Vector2)spawnPos); } else if (spawnInventory != null) { Item.Spawner.AddToSpawnQueue(itemPrefab, (Inventory)spawnInventory); } break; case "disablecrewai": HumanAIController.DisableCrewAI = !HumanAIController.DisableCrewAI; break; case "enablecrewai": HumanAIController.DisableCrewAI = false; break; /*case "admin": if (commands.Length < 2) break; if (GameMain.Server != null) { GameMain.Server.AdminAuthPass = commands[1]; } else if (GameMain.Client != null) { GameMain.Client.RequestAdminAuth(commands[1]); } break;*/ case "kick": if (GameMain.NetworkMember == null || commands.Length < 2) break; GameMain.NetworkMember.KickPlayer(string.Join(" ", commands.Skip(1)), false); break; case "ban": if (GameMain.NetworkMember == null || commands.Length < 2) break; GameMain.NetworkMember.KickPlayer(string.Join(" ", commands.Skip(1)), true); break; case "banip": if (GameMain.Server == null || commands.Length < 2) break; var client = GameMain.Server.ConnectedClients.Find(c => c.Connection.RemoteEndPoint.Address.ToString() == commands[1]); if (client == null) { GameMain.Server.BanList.BanPlayer("Unnamed", commands[1]); } else { //GameMain.Server.KickClient(client, true); } break; case "startclient": if (commands.Length == 1) return; if (GameMain.Client == null) { GameMain.NetworkMember = new GameClient("Name"); GameMain.Client.ConnectToServer(commands[1]); } break; case "mainmenuscreen": case "mainmenu": case "menu": GameMain.GameSession = null; List characters = new List(Character.CharacterList); foreach (Character c in characters) { c.Remove(); } GameMain.MainMenuScreen.Select(); break; case "gamescreen": case "game": GameMain.GameScreen.Select(); break; case "editmapscreen": case "editmap": case "edit": if (commands.Length>1) { Submarine.Load(string.Join(" ", commands.Skip(1)), true); } GameMain.EditMapScreen.Select(); break; case "test": Submarine.Load("aegir mark ii", true); GameMain.DebugDraw = true; GameMain.LightManager.LosEnabled = false; GameMain.EditMapScreen.Select(); break; case "editcharacter": case "editchar": GameMain.EditCharacterScreen.Select(); break; case "controlcharacter": case "control": if (commands.Length < 2) break; var character = FindMatchingCharacter(commands); if (character != null) { Character.Controlled = character; } break; case "godmode": if (Submarine.MainSub == null) return; Submarine.MainSub.GodMode = !Submarine.MainSub.GodMode; break; case "lockx": Submarine.LockX = !Submarine.LockX; break; case "locky": Submarine.LockY = !Submarine.LockY; break; case "dumpids": try { int count = commands.Length < 2 ? 10 : int.Parse(commands[1]); Entity.DumpIds(count); } catch { return; } break; case "heal": Character healedCharacter = null; if (commands.Length == 1) { healedCharacter = Character.Controlled; } else { healedCharacter = FindMatchingCharacter(commands); } if (healedCharacter != null) { healedCharacter.AddDamage(CauseOfDeath.Damage, -healedCharacter.MaxHealth, null); healedCharacter.Oxygen = 100.0f; healedCharacter.Bleeding = 0.0f; healedCharacter.Stun = 0.0f; } break; case "revive": Character reveivedCharacter = null; if (commands.Length == 1) { reveivedCharacter = Character.Controlled; } else { reveivedCharacter = FindMatchingCharacter(commands); } if (reveivedCharacter != null) { reveivedCharacter.Revive(false); } break; case "freeze": if (Character.Controlled != null) Character.Controlled.AnimController.Frozen = !Character.Controlled.AnimController.Frozen; break; case "freecamera": case "freecam": Character.Controlled = null; GameMain.GameScreen.Cam.TargetPos = Vector2.Zero; break; case "editwater": case "water": if (GameMain.Client == null) Hull.EditWater = !Hull.EditWater; break; case "fire": if (GameMain.Client == null) Hull.EditFire = !Hull.EditFire; break; case "fixitems": foreach (Item it in Item.ItemList) { it.Condition = 100.0f; } break; case "fixhull": case "fixwalls": foreach (Structure w in Structure.WallList) { for (int i = 0 ; i < w.SectionCount; i++) { w.AddDamage(i, -100000.0f); } } break; case "power": Item reactorItem = Item.ItemList.Find(i => i.GetComponent() != null); if (reactorItem == null) return; float power = 5000.0f; if (commands.Length>1) float.TryParse(commands[1], out power); var reactor = reactorItem.GetComponent(); reactor.ShutDownTemp = power == 0 ? 0 : 7000.0f; reactor.AutoTemp = true; reactor.Temperature = power; if (GameMain.Server != null) { reactorItem.CreateServerEvent(reactor); } break; case "shake": GameMain.GameScreen.Cam.Shake = 10.0f; break; case "losenabled": case "los": case "drawlos": GameMain.LightManager.LosEnabled = !GameMain.LightManager.LosEnabled; break; case "lighting": case "lightingenabled": case "light": case "lights": GameMain.LightManager.LightingEnabled = !GameMain.LightManager.LightingEnabled; break; case "oxygen": case "air": foreach (Hull hull in Hull.hullList) { hull.OxygenPercentage = 100.0f; } break; case "tutorial": TutorialMode.StartTutorial(Tutorials.TutorialType.TutorialTypes[0]); break; case "editortutorial": GameMain.EditMapScreen.Select(); GameMain.EditMapScreen.StartTutorial(); break; case "lobbyscreen": case "lobby": GameMain.LobbyScreen.Select(); break; case "savemap": case "savesub": case "save": if (commands.Length < 2) break; if (GameMain.EditMapScreen.CharacterMode) { GameMain.EditMapScreen.ToggleCharacterMode(); } string fileName = string.Join(" ", commands.Skip(1)); if (fileName.Contains("../")) { DebugConsole.ThrowError("Illegal symbols in filename (../)"); return; } if (Submarine.SaveCurrent(System.IO.Path.Combine(Submarine.SavePath, fileName + ".sub"))) { NewMessage("Sub saved", Color.Green); //Submarine.Loaded.First().CheckForErrors(); } break; case "loadmap": case "loadsub": case "load": if (commands.Length < 2) break; Submarine.Load(string.Join(" ", commands.Skip(1)), true); break; case "cleansub": for (int i = MapEntity.mapEntityList.Count - 1; i >= 0; i--) { MapEntity me = MapEntity.mapEntityList[i]; if (me.SimPosition.Length()>2000.0f) { DebugConsole.NewMessage("Removed "+me.Name+" (simposition "+me.SimPosition+")", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me.MoveWithLevel) { DebugConsole.NewMessage("Removed " + me.Name + " (MoveWithLevel==true)", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me is Item) { Item item = me as Item; var wire = item.GetComponent(); if (wire == null) continue; if (wire.GetNodes().Count > 0 && !wire.Connections.Any(c => c != null)) { wire.Item.Drop(null); DebugConsole.NewMessage("Dropped wire (ID: "+wire.Item.ID+") - attached on wall but no connections found", Color.Orange); } } } break; case "messagebox": if (commands.Length < 3) break; new GUIMessageBox(commands[1], commands[2]); break; case "debugdraw": GameMain.DebugDraw = !GameMain.DebugDraw; break; case "disablehud": case "hud": GUI.DisableHUD = !GUI.DisableHUD; GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible; break; case "followsub": Camera.FollowSub = !Camera.FollowSub; break; case "drawaitargets": case "showaitargets": AITarget.ShowAITargets = !AITarget.ShowAITargets; break; case "killmonsters": foreach (Character c in Character.CharacterList) { if (!(c.AIController is EnemyAIController)) continue; c.AddDamage(CauseOfDeath.Damage, 10000.0f, null); } break; case "netstats": if (GameMain.Server == null) return; GameMain.Server.ShowNetStats = !GameMain.Server.ShowNetStats; break; #if DEBUG case "spamevents": foreach (Item item in Item.ItemList) { for (int i = 0; i(); if (itemContainer != null) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState }); } GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status }); item.NeedsPositionUpdate = true; } } foreach (Character c in Character.CharacterList) { GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status }); } foreach (Structure wall in Structure.WallList) { GameMain.Server.CreateEntityEvent(wall); } break; case "spamchatmessages": int msgCount = 1000; if (commands.Length > 1) int.TryParse(commands[1], out msgCount); int msgLength = 50; if (commands.Length > 2) int.TryParse(commands[2], out msgLength); for (int i = 0; i < msgCount; i++) { if (GameMain.Server != null) { GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default); } else { GameMain.Client.SendChatMessage(ToolBox.RandomSeed(msgLength)); } } break; #endif case "cleanbuild": GameMain.Config.MusicVolume = 0.5f; GameMain.Config.SoundVolume = 0.5f; DebugConsole.NewMessage("Music and sound volume set to 0.5", Color.Green); GameMain.Config.GraphicsWidth = 0; GameMain.Config.GraphicsHeight = 0; GameMain.Config.WindowMode = WindowMode.Fullscreen; DebugConsole.NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green); DebugConsole.NewMessage("Fullscreen enabled", Color.Green); GameSettings.VerboseLogging = false; if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster") { DebugConsole.ThrowError("MasterServerUrl \""+GameMain.Config.MasterServerUrl+"\"!"); } GameMain.Config.Save("config.xml"); var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder); foreach (string saveFile in saveFiles) { System.IO.File.Delete(saveFile); DebugConsole.NewMessage("Deleted "+saveFile, Color.Green); } if (System.IO.Directory.Exists(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"))) { System.IO.Directory.Delete(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"), true); DebugConsole.NewMessage("Deleted temp save folder", Color.Green); } if (System.IO.Directory.Exists(ServerLog.SavePath)) { var logFiles = System.IO.Directory.GetFiles(ServerLog.SavePath); foreach (string logFile in logFiles) { System.IO.File.Delete(logFile); DebugConsole.NewMessage("Deleted "+logFile, Color.Green); } } if (System.IO.File.Exists("filelist.xml")) { System.IO.File.Delete("filelist.xml"); DebugConsole.NewMessage("Deleted filelist", Color.Green); } if (System.IO.File.Exists("Submarines/TutorialSub.sub")) { System.IO.File.Delete("Submarines/TutorialSub.sub"); DebugConsole.NewMessage("Deleted TutorialSub from the submarine folder", Color.Green); } if (System.IO.File.Exists(GameServer.SettingsFile)) { System.IO.File.Delete(GameServer.SettingsFile); DebugConsole.NewMessage("Deleted server settings", Color.Green); } if (System.IO.File.Exists(GameServer.ClientPermissionsFile)) { System.IO.File.Delete(GameServer.ClientPermissionsFile); DebugConsole.NewMessage("Deleted client permission file", Color.Green); } if (System.IO.File.Exists("crashreport.txt")) { System.IO.File.Delete("crashreport.txt"); DebugConsole.NewMessage("Deleted crashreport.txt", Color.Green); } if (!System.IO.File.Exists("Content/Map/TutorialSub.sub")) { DebugConsole.ThrowError("TutorialSub.sub not found!"); } break; default: NewMessage("Command not found", Color.Red); break; } } private static Character FindMatchingCharacter(string[] commands) { if (commands.Length < 2) return null; int characterIndex; string characterName; if (int.TryParse(commands.Last(), out characterIndex)) { characterName = string.Join(" ", commands.Skip(1).Take(commands.Length - 2)).ToLowerInvariant(); } else { characterName = string.Join(" ", commands.Skip(1)).ToLowerInvariant(); characterIndex = -1; } var matchingCharacters = Character.CharacterList.FindAll(c => !c.IsRemotePlayer && c.Name.ToLowerInvariant() == characterName); if (!matchingCharacters.Any()) { NewMessage("Matching characters not found", Color.Red); return null; } if (characterIndex == -1) { if (matchingCharacters.Count > 1) { NewMessage( "Found multiple matching characters. " + "Use \"" + commands[0] + " [charactername] [0-" + (matchingCharacters.Count - 1) + "]\" to choose a specific character.", Color.LightGray); } return matchingCharacters[0]; } else if (characterIndex < 0 || characterIndex >= matchingCharacters.Count) { ThrowError("Character index out of range. Select an index between 0 and " + (matchingCharacters.Count - 1)); } else { return matchingCharacters[characterIndex]; } return null; } public static void NewMessage(string msg, Color color) { if (String.IsNullOrEmpty((msg))) return; Messages.Add(new ColoredText(msg, color)); if (Messages.Count > MaxMessages) { Messages.RemoveRange(0, Messages.Count - MaxMessages); } //listbox not created yet, don't attempt to add if (listBox == null) return; if (listBox.children.Count > MaxMessages) { listBox.children.RemoveRange(0, listBox.children.Count - MaxMessages); } try { var textBlock = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width, 0), msg, "", Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont); textBlock.CanBeFocused = false; textBlock.TextColor = color; listBox.AddChild(textBlock); listBox.BarScroll = 1.0f; } catch { return; } selectedIndex = listBox.children.Count; } public static void Log(string message) { if (GameSettings.VerboseLogging) NewMessage(message, Color.Gray); } public static void ThrowError(string error, Exception e = null) { if (e != null) error += " {" + e.Message + "}"; System.Diagnostics.Debug.WriteLine(error); NewMessage(error, Color.Red); isOpen = true; } } }