#nullable enable
using System.Linq;
using System.Threading.Tasks;
using Barotrauma.Extensions;
namespace Barotrauma.Eos;
///
/// Handles a player that owns a copy of Barotrauma on Steam,
/// and wishes to link their Steam account to an Epic account
/// to interact with friends on Epic Games' account system.
///
static class EosEpicSecondaryLogin
{
public enum ProbeResult
{
NoAccount,
LinkedExternalAccountsButNoPuid,
LoggedIn
}
public static async Task ProbeLinkedEpicAccount()
{
var loginResult = await EosInterface.Login.LoginEpicWithLinkedSteamAccount(EosInterface.Login.LoginEpicFlags.FailWithoutOpeningBrowser);
if (!loginResult.TryUnwrapSuccess(out var success)) { return ProbeResult.NoAccount; }
if (success.TryGet(out EosInterface.ProductUserId _))
{
// Make Steam account the primary external account just in case
await EosInterface.Login.LoginSteam();
return ProbeResult.LoggedIn;
}
if (success.TryGet(out EosInterface.EosConnectContinuanceToken? _))
{
return ProbeResult.LinkedExternalAccountsButNoPuid;
}
return ProbeResult.NoAccount;
}
public enum LoginErrorDesc
{
NoPrimaryPuid,
FailedToLogInViaLinkedEpicAccount,
FailedToForceSteamAsPrimaryExternalAccountId,
SteamIsNoLongerLinkedToPuid,
SteamPuidMismatchedPreviousPrimaryPuid,
FailedToLinkSteamAccountToEpicAccount,
FailedToCreatePuidForEpicAccount,
UnhandledErrorCondition
}
public readonly record struct LoginError(
LoginErrorDesc ErrorDesc,
Option LoginEosConnectError = default,
Option LinkExternalToEpicError = default,
Option CreatePuidError = default)
{
public override string ToString()
{
string error = $"LoginError ({ErrorDesc}";
if (LoginEosConnectError.TryUnwrap(out var connectError))
{
error += $", {connectError}";
}
if (LinkExternalToEpicError.TryUnwrap(out var externalToEpicError))
{
error += $", {externalToEpicError}";
}
if (CreatePuidError.TryUnwrap(out var createPuidError))
{
error += $", {createPuidError}";
}
return error + ")";
}
}
public static async Task> LoginToLinkedEpicAccount()
{
var primaryPuidOption = EosInterface.IdQueries.GetLoggedInPuids().FirstOrNone();
if (!primaryPuidOption.TryUnwrap(out var primaryPuid)) { return Result.Failure(new LoginError(LoginErrorDesc.NoPrimaryPuid)); }
// No matter what happens, refresh account IDs when returning
using var janitor = Janitor.Start();
janitor.AddAction(static () => EosAccount.RefreshSelfAccountIds());
async Task> makeSteamPrimaryExternalAccount()
{
// By logging into EOS connect via Steam, we make sure that it's
// treated as the primary external account, which means that it's
// prioritized over the Epic account ID in other EOS functions
var loginSteamResult = await EosInterface.Login.LoginSteam();
if (!loginSteamResult.TryUnwrapSuccess(out var loginSteamSuccess))
{
return Result.Failure(new LoginError(LoginErrorDesc.FailedToForceSteamAsPrimaryExternalAccountId));
}
if (!loginSteamSuccess.TryGet(out EosInterface.ProductUserId primaryPuidAgain))
{
return Result.Failure(new LoginError(LoginErrorDesc.SteamIsNoLongerLinkedToPuid));
}
if (primaryPuid != primaryPuidAgain)
{
return Result.Failure(new LoginError(LoginErrorDesc.SteamPuidMismatchedPreviousPrimaryPuid));
}
return Result.Success(Unit.Value);
}
const int MaxLoginPasses = 5;
for (int loginPass = 0; loginPass < MaxLoginPasses; loginPass++)
{
// Try to log into EOS via Epic via Steam several times,
// only stop once we get a PUID that's linked only to the Epic account
if (EosInterface.IdQueries.GetLoggedInEpicIds() is { Length: > 0 } loggedInEpicIds)
{
// Log out of any Epic accounts to reduce chances of ending up in an inconsistent state
await Task.WhenAll(loggedInEpicIds.Select(EosInterface.Login.LogoutEpicAccount));
}
var loginResult = await EosInterface.Login.LoginEpicWithLinkedSteamAccount(
loginPass == 0
? EosInterface.Login.LoginEpicFlags.None
: EosInterface.Login.LoginEpicFlags.FailWithoutOpeningBrowser);
if (loginResult.TryUnwrapFailure(out var loginEpicFailure))
{
return Result.Failure(new LoginError(LoginErrorDesc.FailedToLogInViaLinkedEpicAccount, LoginEosConnectError: Option.Some(loginEpicFailure)));
}
if (!loginResult.TryUnwrapSuccess(out var loginEpicSuccess))
{
throw new UnreachableCodeException();
}
if (loginEpicSuccess.TryGet(out EosInterface.ProductUserId secondPuid))
{
if (primaryPuid == secondPuid)
{
// Somehow we've got two external accounts linked
// to the same PUID, let's yank them apart
// Given that the latest ID used to log into this account was
// the Epic account, this call to UnlinkExternalAccount will
// keep the SteamID linked to this PUID and only unlink the
// Epic account, which is what we want.
await EosInterface.Login.UnlinkExternalAccount(secondPuid);
// Once that's done, log back into EOS Connect with
// the SteamID as the primary ID
if ((await makeSteamPrimaryExternalAccount()).TryUnwrapFailure(out var loginSteamError))
{
return Result.Failure(loginSteamError);
}
}
else
{
// We already have a PUID for this Epic account. We're done here!
return Result.Success(Unit.Value);
}
}
else if (loginEpicSuccess.TryGet(out EosInterface.EgsAuthContinuanceToken? egsAuthContinuanceToken))
{
// We got an EGS Auth continuance token, which means that the player
// has provided an Epic account to link the current Steam account to.
var linkExternalToEpicResult = await EosInterface.Login.LinkExternalAccountToEpicAccount(egsAuthContinuanceToken);
if (linkExternalToEpicResult.TryUnwrapFailure(out var linkExternalToEpicError))
{
return Result.Failure(new LoginError(LoginErrorDesc.FailedToLinkSteamAccountToEpicAccount, LinkExternalToEpicError: Option.Some(linkExternalToEpicError)));
}
}
else if (loginEpicSuccess.TryGet(out EosInterface.EosConnectContinuanceToken? eosConnectContinuanceToken))
{
// We got an EOS Connect continuance token, we need
// a new Product User ID for the given Epic account.
var createPuidResult = await EosInterface.Login.CreateProductAccount(eosConnectContinuanceToken);
if (createPuidResult.TryUnwrapFailure(out var createPuidError))
{
return Result.Failure(new LoginError(LoginErrorDesc.FailedToCreatePuidForEpicAccount, CreatePuidError: Option.Some(createPuidError)));
}
// PUID has been created! We're done here!
return Result.Success(Unit.Value);
}
else
{
throw new UnreachableCodeException();
}
}
return Result.Failure(new LoginError(LoginErrorDesc.UnhandledErrorCondition));
}
}