using Barotrauma.Networking; namespace Barotrauma { abstract partial class CampaignMode : GameMode { public bool MirrorLevel { get; protected set; } public override void ShowStartMessage() { foreach (Mission mission in Missions) { GameServer.Log($"{TextManager.Get("Mission")}: {mission.Name}", ServerLog.MessageType.ServerMessage); GameServer.Log(mission.Description.Value, ServerLog.MessageType.ServerMessage); } } } }