using System; using System.Collections.Generic; using System.Net; using System.Text; using Lidgren.Network; using Barotrauma.Steam; using System.Linq; namespace Barotrauma.Networking { class LidgrenClientPeer : ClientPeer { private bool isActive; private NetClient netClient; private NetPeerConfiguration netPeerConfiguration; List incomingLidgrenMessages; public LidgrenClientPeer(string name) { ServerConnection = null; Name = name; netClient = null; isActive = false; } public override void Start(object endPoint, int ownerKey) { if (isActive) { return; } this.ownerKey = ownerKey; contentPackageOrderReceived = false; netPeerConfiguration = new NetPeerConfiguration("barotrauma") { UseDualModeSockets = GameSettings.CurrentConfig.UseDualModeSockets }; netPeerConfiguration.DisableMessageType(NetIncomingMessageType.DebugMessage | NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt | NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error); netClient = new NetClient(netPeerConfiguration); if (SteamManager.IsInitialized) { steamAuthTicket = SteamManager.GetAuthSessionTicket(); //TODO: wait for GetAuthSessionTicketResponse_t if (steamAuthTicket == null) { throw new Exception("GetAuthSessionTicket returned null"); } } incomingLidgrenMessages = new List(); initializationStep = ConnectionInitialization.SteamTicketAndVersion; if (!(endPoint is IPEndPoint ipEndPoint)) { throw new InvalidCastException("endPoint is not IPEndPoint"); } if (ServerConnection != null) { throw new InvalidOperationException("ServerConnection is not null"); } netClient.Start(); ServerConnection = new LidgrenConnection("Server", netClient.Connect(ipEndPoint), 0) { Status = NetworkConnectionStatus.Connected }; isActive = true; } public override void Update(float deltaTime) { if (!isActive) { return; } if (ownerKey != 0 && (ChildServerRelay.Process?.HasExited ?? true)) { Close(); var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage); msgBox.Buttons[0].OnClicked += (btn, obj) => { GameMain.MainMenuScreen.Select(); return false; }; return; } incomingLidgrenMessages.Clear(); netClient.ReadMessages(incomingLidgrenMessages); GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.ReceivedBytes, netClient.Statistics.ReceivedBytes); GameMain.Client?.NetStats?.AddValue(NetStats.NetStatType.SentBytes, netClient.Statistics.SentBytes); foreach (NetIncomingMessage inc in incomingLidgrenMessages) { if (inc.SenderConnection != (ServerConnection as LidgrenConnection).NetConnection) { continue; } switch (inc.MessageType) { case NetIncomingMessageType.Data: HandleDataMessage(inc); break; case NetIncomingMessageType.StatusChanged: HandleStatusChanged(inc); break; } } } private void HandleDataMessage(NetIncomingMessage inc) { if (!isActive) { return; } PacketHeader packetHeader = (PacketHeader)inc.ReadByte(); //Console.WriteLine(isCompressed + " " + isConnectionInitializationStep + " " + (int)incByte); if (packetHeader.IsConnectionInitializationStep() && initializationStep != ConnectionInitialization.Success) { ReadConnectionInitializationStep(new ReadWriteMessage(inc.Data, (int)inc.Position, inc.LengthBits, false)); } else { if (initializationStep != ConnectionInitialization.Success) { OnInitializationComplete?.Invoke(); initializationStep = ConnectionInitialization.Success; } UInt16 length = inc.ReadUInt16(); IReadMessage msg = new ReadOnlyMessage(inc.Data, packetHeader.IsCompressed(), inc.PositionInBytes, length, ServerConnection); OnMessageReceived?.Invoke(msg); } } private void HandleStatusChanged(NetIncomingMessage inc) { if (!isActive) { return; } NetConnectionStatus status = (NetConnectionStatus)inc.ReadByte(); switch (status) { case NetConnectionStatus.Disconnected: string disconnectMsg = inc.ReadString(); Close(disconnectMsg); OnDisconnectMessageReceived?.Invoke(disconnectMsg); break; } } public override void SendPassword(string password) { if (!isActive) { return; } if (initializationStep != ConnectionInitialization.Password) { return; } NetOutgoingMessage outMsg = netClient.CreateMessage(); outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep); outMsg.Write((byte)ConnectionInitialization.Password); byte[] saltedPw = ServerSettings.SaltPassword(Encoding.UTF8.GetBytes(password), passwordSalt); outMsg.Write((byte)saltedPw.Length); outMsg.Write(saltedPw, 0, saltedPw.Length); NetSendResult result = netClient.SendMessage(outMsg, NetDeliveryMethod.ReliableUnordered); if (result != NetSendResult.Queued && result != NetSendResult.Sent) { DebugConsole.NewMessage("Failed to send " + initializationStep.ToString() + " message to host: " + result); } } public override void Close(string msg = null, bool disableReconnect = false) { if (!isActive) { return; } isActive = false; netClient.Shutdown(msg ?? TextManager.Get("Disconnecting").Value); netClient = null; steamAuthTicket?.Cancel(); steamAuthTicket = null; OnDisconnect?.Invoke(disableReconnect); } public override void Send(IWriteMessage msg, DeliveryMethod deliveryMethod, bool compressPastThreshold = true) { if (!isActive) { return; } NetDeliveryMethod lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable; switch (deliveryMethod) { case DeliveryMethod.Unreliable: lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable; break; case DeliveryMethod.Reliable: lidgrenDeliveryMethod = NetDeliveryMethod.ReliableUnordered; break; case DeliveryMethod.ReliableOrdered: lidgrenDeliveryMethod = NetDeliveryMethod.ReliableOrdered; break; } #if DEBUG netPeerConfiguration.SimulatedDuplicatesChance = GameMain.Client.SimulatedDuplicatesChance; netPeerConfiguration.SimulatedMinimumLatency = GameMain.Client.SimulatedMinimumLatency; netPeerConfiguration.SimulatedRandomLatency = GameMain.Client.SimulatedRandomLatency; netPeerConfiguration.SimulatedLoss = GameMain.Client.SimulatedLoss; #endif NetOutgoingMessage lidgrenMsg = netClient.CreateMessage(); byte[] msgData = new byte[msg.LengthBytes]; msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length); lidgrenMsg.Write((byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None)); lidgrenMsg.Write((UInt16)length); lidgrenMsg.Write(msgData, 0, length); NetSendResult result = netClient.SendMessage(lidgrenMsg, lidgrenDeliveryMethod); if (result != NetSendResult.Queued && result != NetSendResult.Sent) { DebugConsole.NewMessage("Failed to send message to host: " + result); } } protected override void SendMsgInternal(DeliveryMethod deliveryMethod, IWriteMessage msg) { NetOutgoingMessage lidgrenMsg = netClient.CreateMessage(); lidgrenMsg.Write(msg.Buffer, 0, msg.LengthBytes); NetSendResult result = netClient.SendMessage(lidgrenMsg, NetDeliveryMethod.ReliableUnordered); if (result != NetSendResult.Queued && result != NetSendResult.Sent) { DebugConsole.NewMessage("Failed to send message to host: " + result + "\n" + Environment.StackTrace); } } #if DEBUG public override void ForceTimeOut() { netClient?.ServerConnection?.ForceTimeOut(); } #endif } }