#nullable enable using System; using System.Collections.Generic; using System.Linq; namespace Barotrauma.Networking { #warning TODO: turn this into INetSerializableStruct partial class BannedPlayer { public readonly string Name; public readonly Either
AddressOrAccountId; public readonly string Reason; public DateTime? ExpirationTime; public readonly UInt32 UniqueIdentifier; } partial class BanList { private readonly List