using System.Linq; namespace Barotrauma; class TutorialIconAction : EventAction { public enum ActionType { Add, Remove, RemoveTarget, RemoveIcon, Clear }; [Serialize(ActionType.Add, IsPropertySaveable.Yes)] public ActionType Type { get; set; } [Serialize("", IsPropertySaveable.Yes)] public Identifier TargetTag { get; set; } [Serialize("", IsPropertySaveable.Yes)] public Identifier IconStyle { get; set; } private bool isFinished; public TutorialIconAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { } public override void Update(float deltaTime) { if (isFinished) { return; } #if CLIENT if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode) { if (ParentEvent.GetTargets(TargetTag).FirstOrDefault() is Entity target) { if (Type == ActionType.Add) { tutorialMode.Tutorial?.Icons.Add((target, IconStyle)); } else if(Type == ActionType.Remove) { tutorialMode.Tutorial?.Icons.RemoveAll(i => i.entity == target && i.iconStyle == IconStyle); } else if (Type == ActionType.RemoveTarget) { tutorialMode.Tutorial?.Icons.RemoveAll(i => i.entity == target); } else if (Type == ActionType.RemoveIcon) { tutorialMode.Tutorial?.Icons.RemoveAll(i => i.iconStyle == IconStyle); } else if (Type == ActionType.Clear) { tutorialMode.Tutorial?.Icons.Clear(); } } } #endif isFinished = true; } public override bool IsFinished(ref string goToLabel) { return isFinished; } public override void Reset() { isFinished = false; } }