using System; using System.IO; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System.Text; using System.Collections.Generic; using System.Xml.Linq; namespace Subsurface { class GameSession { public readonly TaskManager taskManager; //protected DateTime startTime; //protected DateTime endTime; public readonly GameMode gameMode; private GUIFrame guiRoot; //private GUIListBox chatBox; private GUITextBox textBox; private string savePath; private Submarine submarine; private Level level; public Level Level { get { return level; } } public Map Map { get { SinglePlayerMode mode = (gameMode as SinglePlayerMode); return (mode == null) ? null : mode.map; } } public Submarine Submarine { get { return submarine; } } public string SavePath { get { return savePath; } } public GameSession(Submarine submarine, GameModePreset gameModePreset) :this(submarine, gameModePreset.Instantiate()) { } public GameSession(Submarine selectedSub, GameMode gameMode = null) { taskManager = new TaskManager(this); savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder); guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent); //int width = 350, height = 100; //if (Game1.NetworkMember!=null) //{ // chatBox = new GUIListBox(new Rectangle( // Game1.GraphicsWidth - 20 - width, // Game1.GraphicsHeight - 40 - 25 - height, // width, height), // Color.White * 0.5f, GUI.style, guiRoot); // textBox = new GUITextBox( // new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25), // Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, GUI.style, guiRoot); // textBox.OnEnter = EnterChatMessage; //} this.gameMode = gameMode; //if (gameMode != null && !gameMode.IsSinglePlayer) //{ // gameMode.Start(Game1.NetLobbyScreen.GameDuration); //} //startTime = DateTime.Now; //endTime = startTime + gameDuration; this.submarine = selectedSub; //if (!save) return; //CreateSaveFile(selectedMapFile); } public GameSession(Submarine selectedSub, string savePath, string filePath) : this(selectedSub) { XDocument doc = ToolBox.TryLoadXml(filePath); if (doc == null) return; //gameMode = GameModePreset.list.Find(gm => gm.Name == "Single Player").Instantiate(); //day = ToolBox.GetAttributeInt(doc.Root,"day",1); foreach (XElement subElement in doc.Root.Elements()) { if (subElement.Name.ToString().ToLower() != "gamemode") continue; gameMode = new SinglePlayerMode(subElement); } this.savePath = savePath; } public void StartShift(TimeSpan duration, string levelSeed) { Level level = Level.CreateRandom(levelSeed); StartShift(duration, level); } public void StartShift(TimeSpan duration, Level level, bool reloadSub = true) { Game1.LightManager.FowEnabled = (Game1.Server==null); this.level = level; if (reloadSub || Submarine.Loaded != submarine) submarine.Load(); if (gameMode!=null) gameMode.Start(duration); if (level != null) { level.Generate(submarine == null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height)); submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f)); } taskManager.StartShift(level); } public void EndShift(string endMessage) { if (Game1.Server!=null) { Game1.Server.EndGame(endMessage); } else if (Game1.Client==null) { Game1.LobbyScreen.Select(); } taskManager.EndShift(); //gameMode.End(); //return true; } public void KillCharacter(Character character) { SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode; if (singlePlayerMode == null) return; singlePlayerMode.crewManager.KillCharacter(character); } public bool LoadPrevious(GUIButton button, object obj) { SaveUtil.LoadGame(savePath); return true; } //public bool EnterChatMessage(GUITextBox textBox, string message) //{ // if (string.IsNullOrWhiteSpace(message)) return false; // else if (Game1.NetworkMember != null) // { // Game1.NetworkMember.SendChatMessage(Game1.NetworkMember.Name + ": " + message); // } // textBox.Deselect(); // return true; //} //public void NewChatMessage(string text, Color color) //{ // GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text, // ((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, color, // Alignment.Left, null, null, true); // msg.Padding = new Vector4(20.0f, 0, 0, 0); // chatBox.AddChild(msg); // while (chatBox.CountChildren > 20) // { // chatBox.RemoveChild(chatBox.children.First()); // } //} public void Update(float deltaTime) { taskManager.Update(deltaTime); //if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks; //endShiftButton.Enabled = true; guiRoot.Update(deltaTime); //endShiftButton.Update(deltaTime); //textBox.Update(deltaTime); if (gameMode != null) gameMode.Update(deltaTime); //double duration = (endTime - startTime).TotalSeconds; //double elapsedTime = (DateTime.Now-startTime).TotalSeconds; //timerBar.BarSize = (float)(elapsedTime / Math.Max(duration, 1.0)); if (PlayerInput.KeyHit(Keys.Tab) && textBox!=null) { if (textBox.Selected) { textBox.Deselect(); textBox.Text = ""; } else { textBox.Select(); } } } public void Draw(SpriteBatch spriteBatch) { guiRoot.Draw(spriteBatch); //crewManager.Draw(spriteBatch); taskManager.Draw(spriteBatch); if (gameMode!=null) gameMode.Draw(spriteBatch); //chatBox.Draw(spriteBatch); //textBox.Draw(spriteBatch); //timerBar.Draw(spriteBatch); //if (Game1.Client == null) endShiftButton.Draw(spriteBatch); } public void Save(string filePath) { XDocument doc = new XDocument( new XElement((XName)"Gamesession")); ((SinglePlayerMode)gameMode).Save(doc.Root); //doc.Root.Add(new XAttribute("day", day)); //crewManager.Save(doc.Root); try { doc.Save(filePath); } catch { DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!"); } } } }