using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Barotrauma.Networking; using System.Linq; using System.Collections.Generic; using System.Reflection; using System.ComponentModel; namespace Barotrauma { partial class NetLobbyScreen : Screen { public Submarine SelectedSub; public Submarine SelectedShuttle; private GameModePreset[] GameModes; public int SelectedModeIndex; public GameModePreset SelectedMode { get { return GameModes[SelectedModeIndex]; } } public string ServerMessageText; public int MissionTypeIndex; public List JobPreferences { get { return null; } } private List subs = new List(); public List GetSubList() { return subs; } public string LevelSeed { get { return levelSeed; } set { if (levelSeed == value) return; levelSeed = value; } } public bool StartButtonEnabled { get { return true; } set { /* do nothing */ } } } }