using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Xml.Linq; namespace Barotrauma.Particles { class DecalPrefab { public readonly string Name; public readonly List Sprites; public readonly Color Color; public readonly float LifeTime; public readonly float FadeOutTime; public readonly float FadeInTime; public DecalPrefab(XElement element) { Name = element.Name.ToString(); Sprites = new List(); foreach (XElement subElement in element.Elements()) { if (subElement.Name.ToString().ToLowerInvariant() == "sprite") { Sprites.Add(new Sprite(subElement)); } } Color = new Color(ToolBox.GetAttributeVector4(element, "color", Vector4.One)); LifeTime = ToolBox.GetAttributeFloat(element, "lifetime", 10.0f); FadeOutTime = Math.Min(LifeTime, ToolBox.GetAttributeFloat(element, "fadeouttime", 1.0f)); FadeInTime = Math.Min(LifeTime - FadeOutTime, ToolBox.GetAttributeFloat(element, "fadeintime", 0.0f)); } } }