using System; using System.Collections.Generic; using System.Text; using MoonSharp.Interpreter; using Microsoft.Xna.Framework; using Barotrauma.Networking; using System.Threading.Tasks; using Barotrauma.Items.Components; using System.IO; using System.Net; using System.Linq; using System.Xml.Linq; namespace Barotrauma { partial class LuaSetup { partial class LuaGame { public bool IsDedicated { get { return GameMain.Server.ServerPeer is LidgrenServerPeer; } } public ServerSettings ServerSettings => GameMain.Server.ServerSettings; public static void SendMessage(string msg, ChatMessageType? messageType = null, Client sender = null, Character character = null) { GameMain.Server.SendChatMessage(msg, messageType, sender, character); } public static void SendMessage(string msg, int messageType, Client sender = null, Character character = null) { GameMain.Server.SendChatMessage(msg, (ChatMessageType)messageType, sender, character); } public static void SendTraitorMessage(Client client, string msg, string missionid, TraitorMessageType type) { GameMain.Server.SendTraitorMessage(client, msg, missionid, type); } public static void SendDirectChatMessage(string sendername, string text, Character sender, ChatMessageType messageType = ChatMessageType.Private, Client client = null, string iconStyle = "") { ChatMessage cm = ChatMessage.Create(sendername, text, messageType, sender, client); cm.IconStyle = iconStyle; GameMain.Server.SendDirectChatMessage(cm, client); } public static void SendDirectChatMessage(ChatMessage chatMessage, Client client) { GameMain.Server.SendDirectChatMessage(chatMessage, client); } public static void Log(string message, ServerLog.MessageType type) { GameServer.Log(message, type); } public static void DispatchRespawnSub() { GameMain.Server.RespawnManager.DispatchShuttle(); } public static void StartGame() { GameMain.Server.StartGame(); } public void AssignOnClientRequestExecute(string names, object onExecute) => DebugConsole.AssignOnClientRequestExecute(names, (Client a, Vector2 b, string[] c) => { env.CallFunction(onExecute, new object[] { a, b, c }); }); } } }