using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace Barotrauma.Items.Components { class OxygenGenerator : Powered { float powerDownTimer; bool running; private float generatedAmount; List ventList; private float totalHullVolume; public bool IsRunning() { return (running && item.Condition>0.0f); } public float CurrFlow { get; private set; } [Editable, HasDefaultValue(100.0f, true)] public float GeneratedAmount { get { return generatedAmount; } set { generatedAmount = MathHelper.Clamp(value, -10000.0f, 10000.0f); } } public OxygenGenerator(Item item, XElement element) : base(item, element) { IsActive = true; //item.linkedTo.CollectionChanged += delegate { GetVents(); }; } public override void Update(float deltaTime, Camera cam) { base.Update(deltaTime, cam); CurrFlow = 0.0f; currPowerConsumption = powerConsumption; if (item.CurrentHull == null) return; if (voltage < minVoltage) { powerDownTimer += deltaTime; running = false; return; } else { powerDownTimer = 0.0f; } running = true; CurrFlow = Math.Min(voltage, 1.0f) * generatedAmount*100.0f; //item.CurrentHull.Oxygen += CurrFlow * deltaTime; UpdateVents(CurrFlow); voltage -= deltaTime; } public override void UpdateBroken(float deltaTime, Camera cam) { powerDownTimer += deltaTime; } private void GetVents() { ventList.Clear(); foreach (MapEntity entity in item.linkedTo) { Item linkedItem = entity as Item; if (linkedItem == null) continue; Vent vent = linkedItem.GetComponent(); if (vent == null) continue; ventList.Add(vent); if (linkedItem.CurrentHull != null) totalHullVolume += linkedItem.CurrentHull.Volume; } } private void UpdateVents(float deltaOxygen) { if (ventList == null) { ventList = new List(); GetVents(); } if (!ventList.Any() || totalHullVolume <= 0.0f) return; foreach (Vent v in ventList) { if (v.Item.CurrentHull == null) continue; v.OxygenFlow = deltaOxygen * (v.Item.CurrentHull.Volume / totalHullVolume); v.IsActive = true; } } } }