using Microsoft.Xna.Framework; using System; namespace Barotrauma.Networking { partial class ChatMessage { public virtual void ClientWrite(IWriteMessage msg) { msg.Write((byte)ClientNetObject.CHAT_MESSAGE); msg.Write(NetStateID); msg.Write((byte)Type); msg.Write(Text); } public static void ClientRead(IReadMessage msg) { UInt16 ID = msg.ReadUInt16(); ChatMessageType type = (ChatMessageType)msg.ReadByte(); PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None; string txt = ""; string styleSetting = string.Empty; if (type != ChatMessageType.Order) { changeType = (PlayerConnectionChangeType)msg.ReadByte(); txt = msg.ReadString(); } string senderName = msg.ReadString(); Character senderCharacter = null; bool hasSenderCharacter = msg.ReadBoolean(); if (hasSenderCharacter) { senderCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character; if (senderCharacter != null) { senderName = senderCharacter.Name; } } switch (type) { case ChatMessageType.Default: break; case ChatMessageType.Order: int orderIndex = msg.ReadByte(); UInt16 targetCharacterID = msg.ReadUInt16(); Character targetCharacter = Entity.FindEntityByID(targetCharacterID) as Character; Entity targetEntity = Entity.FindEntityByID(msg.ReadUInt16()); int optionIndex = msg.ReadByte(); OrderTarget orderTargetPosition = null; if (msg.ReadBoolean()) { var x = msg.ReadSingle(); var y = msg.ReadSingle(); var hull = Entity.FindEntityByID(msg.ReadUInt16()) as Hull; orderTargetPosition = new OrderTarget(new Vector2(x, y), hull, creatingFromExistingData: true); } Order orderPrefab; if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count) { DebugConsole.ThrowError("Invalid order message - order index out of bounds."); if (NetIdUtils.IdMoreRecent(ID, LastID)) { LastID = ID; } return; } else { orderPrefab = Order.PrefabList[orderIndex]; } string orderOption = ""; if (optionIndex >= 0 && optionIndex < orderPrefab.Options.Length) { orderOption = orderPrefab.Options[optionIndex]; } txt = orderPrefab.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption); if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen) { var order = orderTargetPosition == null ? new Order(orderPrefab, targetEntity, orderPrefab.GetTargetItemComponent(targetEntity as Item), orderGiver: senderCharacter) : new Order(orderPrefab, orderTargetPosition, orderGiver: senderCharacter); if (order.TargetAllCharacters) { GameMain.GameSession?.CrewManager?.AddOrder(order, orderPrefab.FadeOutTime); } else if (targetCharacter != null) { targetCharacter.SetOrder(order, orderOption, senderCharacter); } } if (NetIdUtils.IdMoreRecent(ID, LastID)) { GameMain.Client.AddChatMessage( new OrderChatMessage(orderPrefab, orderOption, txt, orderTargetPosition ?? targetEntity as ISpatialEntity, targetCharacter, senderCharacter)); LastID = ID; } return; case ChatMessageType.ServerMessageBox: txt = TextManager.GetServerMessage(txt); break; case ChatMessageType.ServerMessageBoxInGame: styleSetting = msg.ReadString(); txt = TextManager.GetServerMessage(txt); break; } if (NetIdUtils.IdMoreRecent(ID, LastID)) { switch (type) { case ChatMessageType.MessageBox: case ChatMessageType.ServerMessageBox: //only show the message box if the text differs from the text in the currently visible box if ((GUIMessageBox.VisibleBox as GUIMessageBox)?.Text?.Text != txt) { new GUIMessageBox("", txt); } break; case ChatMessageType.ServerMessageBoxInGame: new GUIMessageBox("", txt, new string[0], type: GUIMessageBox.Type.InGame, iconStyle: styleSetting); break; case ChatMessageType.Console: DebugConsole.NewMessage(txt, MessageColor[(int)ChatMessageType.Console]); break; case ChatMessageType.ServerLog: if (!Enum.TryParse(senderName, out ServerLog.MessageType messageType)) { return; } GameMain.Client.ServerSettings.ServerLog?.WriteLine(txt, messageType); break; default: GameMain.Client.AddChatMessage(txt, type, senderName, senderCharacter, changeType); break; } LastID = ID; } } } }