using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics.CodeAnalysis; using Barotrauma.LuaCs.Data; using FluentResults; namespace Barotrauma.LuaCs.Services; public interface IPackageService : IReusableService, // These allow us the pass the IContentPackageService to anything that needs the data without having to directly reference the member IResourceCultureInfo, IAssembliesResourcesInfo, ILocalizationsResourcesInfo, ILuaScriptsResourcesInfo { ContentPackage Package { get; } IModConfigInfo ModConfigInfo { get; } bool IsEnabledInModList { get; } /// /// Try to load the XML config and resources information from the given package. /// /// /// Whether the package was parsed without errors. FluentResults.Result LoadResourcesInfo([NotNull]LoadablePackage package); /// /// Tries to load all assemblies and instance plugins for the given resources list, regardless whether they're marked as optional and/or lazy load. /// Will sort by load priority unless overriden/bypassed. /// /// /// /// Whether loading is successful. Returns true on an empty list. FluentResults.Result LoadPlugins([NotNull]IAssembliesResourcesInfo assembliesInfo, bool ignoreDependencySorting = false); FluentResults.Result LoadLocalizations([NotNull]ILocalizationsResourcesInfo localizationsInfo); FluentResults.Result AddLuaScripts([NotNull]ILuaScriptsResourcesInfo luaScriptsInfo); #if CLIENT FluentResults.Result LoadStyles([NotNull]IStylesResourcesInfo stylesInfo); #endif FluentResults.Result LoadConfig([NotNull]IConfigsResourcesInfo configsResourcesInfo, [NotNull]IConfigProfilesResourcesInfo configProfilesResourcesInfo); }