using MoonSharp.Interpreter; namespace Barotrauma.LuaCs.Services.Safe; /// /// Service for providing stateful functions and in-memory storage for lua functions /// public interface ILuaDataService : ILuaService { /// /// Returns stored table for the given object if it exists. /// /// /// /// The table data or null if none exists. Table GetObjectTable(object obj, string tableName); /// /// Returns stored table data under the given name if it exists. /// /// /// The table data or null if none exists. Table GetTable(string tableName); /// /// Returns stored table data for the given object or creates a new table if one doesn't exist. /// /// /// /// Table GetOrCreateObjectTable(object obj, string tableName); /// /// Returns stored table data or creates a new table if one doesn't exist. /// /// /// Table GetOrCreateTable(string tableName); }