using Barotrauma.LuaCs.Services; using Barotrauma.Networking; using System; using System.Collections.Generic; using System.Linq; namespace Barotrauma.LuaCs.Networking; partial class NetworkingService { private const int MaxRegisterPerClient = 1000; private Dictionary clientRegisterCount = new Dictionary(); private ushort currentId = 0; public INetWriteMessage Start(Guid netId) { var message = new WriteOnlyMessage(); message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE); if (idToPacket.ContainsKey(netId)) { message.WriteByte((byte)LuaCsServerToClient.NetMessageId); message.WriteUInt16(idToPacket[netId]); } else { message.WriteByte((byte)LuaCsServerToClient.NetMessageString); message.WriteBytes(netId.ToByteArray(), 0, 16); } return message.ToNetWriteMessage(); } public void NetMessageReceived(IReadMessage netMessage, ClientPacketHeader header, Client client = null) { if (header != ClientPacketHeader.LUA_NET_MESSAGE) { return; } LuaCsClientToServer luaCsHeader = (LuaCsClientToServer)netMessage.ReadByte(); switch (luaCsHeader) { case LuaCsClientToServer.NetMessageString: HandleNetMessageString(netMessage, client); break; case LuaCsClientToServer.NetMessageId: HandleNetMessageId(netMessage, client); break; case LuaCsClientToServer.RequestAllIds: WriteAllIds(client); break; case LuaCsClientToServer.RequestSingleId: RequestIdSingle(netMessage, client); break; } } private void HandleNetMessageId(IReadMessage netMessage, Client client = null) { ushort id = netMessage.ReadUInt16(); if (packetToId.ContainsKey(id)) { Guid netId = packetToId[id]; HandleNetMessage(netMessage, netId, client); } else { if (GameSettings.CurrentConfig.VerboseLogging) { LuaCsLogger.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}."); } } } private ushort RegisterId(Guid netId) { if (idToPacket.ContainsKey(netId)) { return idToPacket[netId]; } if (currentId >= ushort.MaxValue) { LuaCsLogger.LogError($"Tried to register more than {ushort.MaxValue} network ids!"); return 0; } currentId++; packetToId[currentId] = netId; idToPacket[netId] = currentId; WriteIdToAll(currentId, netId); return currentId; } private void RequestIdSingle(IReadMessage netMessage, Client client) { Guid netId = new Guid(netMessage.ReadBytes(16)); if (!idToPacket.ContainsKey(netId) && client.AccountId.TryUnwrap(out AccountId id)) { if (!clientRegisterCount.ContainsKey(id.StringRepresentation)) { clientRegisterCount[id.StringRepresentation] = 0; } clientRegisterCount[id.StringRepresentation]++; if (clientRegisterCount[id.StringRepresentation] > MaxRegisterPerClient) { LuaCsLogger.Log($"{GameServer.ClientLogName(client)} Tried to register more than {MaxRegisterPerClient} Ids!"); return; } } RegisterId(netId); } private void WriteIdToAll(ushort packet, Guid netId) { WriteOnlyMessage message = new WriteOnlyMessage(); message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE); message.WriteByte((byte)LuaCsServerToClient.ReceiveIds); message.WriteUInt16(1); message.WriteUInt16(packet); message.WriteBytes(netId.ToByteArray(), 0, 16); Send(message, null, DeliveryMethod.Reliable); } private void WriteAllIds(Client client) { WriteOnlyMessage message = new WriteOnlyMessage(); message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE); message.WriteByte((byte)LuaCsServerToClient.ReceiveIds); message.WriteUInt16((ushort)packetToId.Count()); foreach ((ushort packet, Guid netId) in packetToId) { message.WriteUInt16(packet); message.WriteBytes(netId.ToByteArray(), 0, 16); } Send(message, client.Connection, DeliveryMethod.Reliable); } public void ClientWriteLobby(Client client) => GameMain.Server.ClientWriteLobby(client); public void Send(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable) { if (connection == null) { foreach (NetworkConnection conn in Client.ClientList.Select(c => c.Connection)) { GameMain.Server.ServerPeer.Send(netMessage, conn, deliveryMethod); } } else { GameMain.Server.ServerPeer.Send(netMessage, connection, deliveryMethod); } } }