using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Reflection;
using Barotrauma.LuaCs.Data;
namespace Barotrauma.LuaCs.Services;
public interface IPluginService : IReusableService
{
bool IsAssemblyLoaded(string friendlyName);
///
/// Loads the assemblies for the given information
///
///
///
///
///
///
FluentResults.Result LoadAndInstanceTypes(IEnumerable assemblyResourcesInfo, bool injectServices, out ImmutableArray typeInstances) where T : class, IAssemblyPlugin;
FluentResults.Result> GetLoadedPluginTypesInPackage() where T : class, IAssemblyPlugin;
///
/// Advances the loading/execution state of the plugin. IMPORTANT: You cannot set the execution state of plugins
/// to 'Disposed'. You must instead call the 'DisposePlugins' method.
///
///
///
FluentResults.Result AdvancePluginStates(PluginRunState newState);
///
/// Disposes of all running plugins hosted by the service and releases their references to allow unloading.
///
/// Success of the operation. Returns false if any plugin threw errors during disposal.
FluentResults.Result DisposePlugins();
///
/// Gets the current plugin execution state.
///
///
PluginRunState GetPluginRunState();
}
public enum PluginRunState
{
Instanced=0,
PreInitialization=1,
Initialized=2,
LoadingCompleted=3,
Disposed=4
}