using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Specialized; using System.Globalization; using System.Xml.Linq; namespace Barotrauma.Items.Components { class Pump : Powered { private float flowPercentage; private float maxFlow; private float? targetLevel; private float lastUpdate; private Hull hull1; private GUITickBox isActiveTickBox; [HasDefaultValue(0.0f, true)] public float FlowPercentage { get { return flowPercentage; } set { if (!MathUtils.IsValid(flowPercentage)) return; flowPercentage = MathHelper.Clamp(value,-100.0f,100.0f); flowPercentage = MathUtils.Round(flowPercentage, 1.0f); } } [HasDefaultValue(80.0f, false)] public float MaxFlow { get { return maxFlow; } set { maxFlow = value; } } float currFlow; public float CurrFlow { get { if (!IsActive) return 0.0f; return Math.Abs(currFlow); } } public override bool IsActive { get { return base.IsActive; } set { base.IsActive = value; if (isActiveTickBox != null) isActiveTickBox.Selected = value; } } public Pump(Item item, XElement element) : base(item, element) { GetHull(); isActiveTickBox = new GUITickBox(new Rectangle(0, 0, 20, 20), "Running", Alignment.TopLeft, GuiFrame); isActiveTickBox.OnSelected = (GUITickBox box) => { targetLevel = null; IsActive = !IsActive; if (!IsActive) currPowerConsumption = 0.0f; item.NewComponentEvent(this, true, true); return true; }; var button = new GUIButton(new Rectangle(160, 40, 35, 30), "OUT", GUI.Style, GuiFrame); button.OnClicked = (GUIButton btn, object obj) => { FlowPercentage -= 10.0f; item.NewComponentEvent(this, true, true); return true; }; button = new GUIButton(new Rectangle(210, 40, 35, 30), "IN", GUI.Style, GuiFrame); button.OnClicked = (GUIButton btn, object obj) => { FlowPercentage += 10.0f; item.NewComponentEvent(this, true, true); return true; }; } public override void Move(Vector2 amount) { base.Move(amount); GetHull(); } public override void OnMapLoaded() { GetHull(); } public override void Update(float deltaTime, Camera cam) { currFlow = 0.0f; if (targetLevel != null) { float hullPercentage = 0.0f; if (hull1 != null) hullPercentage = (hull1.Volume / hull1.FullVolume) * 100.0f; FlowPercentage = ((float)targetLevel - hullPercentage) * 10.0f; } currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f); if (voltage < minVoltage) return; ApplyStatusEffects(ActionType.OnActive, deltaTime, null); if (hull1 == null) return; float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage; //flowPercentage = maxFlow * powerFactor; currFlow = (flowPercentage / 100.0f) * maxFlow * powerFactor; hull1.Volume += currFlow; if (hull1.Volume > hull1.FullVolume) hull1.Pressure += 0.5f; //if (hull2 != null) //{ // hull2.Volume -= currFlow; // if (hull2.Volume > hull1.FullVolume) hull2.Pressure += 0.5f; //} voltage = 0.0f; } private void GetHull() { hull1 = Hull.FindHull(item.WorldPosition, item.CurrentHull); } public override void DrawHUD(SpriteBatch spriteBatch, Character character) { int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height; int x = GuiFrame.Rect.X; int y = GuiFrame.Rect.Y; GuiFrame.Update(1.0f / 60.0f); GuiFrame.Draw(spriteBatch); spriteBatch.DrawString(GUI.Font, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 40, y + 85), Color.White); } public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f) { base.ReceiveSignal(signal, connection, sender, power); if (connection.Name == "toggle") { IsActive = !IsActive; } else if (connection.Name == "set_active") { IsActive = (signal != "0"); } else if (connection.Name == "set_speed") { float tempSpeed; if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempSpeed)) { flowPercentage = MathHelper.Clamp(tempSpeed, -100.0f, 100.0f); } } else if (connection.Name == "set_targetlevel") { float tempTarget; if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempTarget)) { targetLevel = MathHelper.Clamp((tempTarget+100.0f)/2.0f, 0.0f, 100.0f); } } if (!IsActive) currPowerConsumption = 0.0f; } public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message) { message.WriteRangedInteger(-10,10,(int)(flowPercentage/10.0f)); message.Write(IsActive); message.WritePadBits(); return true; } public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime) { float newFlow = 0.0f; bool newActive; if (sendingTime < lastUpdate) return; try { newFlow = message.ReadRangedInteger(-10,10)*10.0f; newActive = message.ReadBoolean(); } catch (Exception e) { #if DEBUG DebugConsole.ThrowError("invalid network message", e); #endif return; } FlowPercentage = newFlow; IsActive = newActive; lastUpdate = sendingTime; } } }