using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Xml.Linq; using System.Linq; namespace Barotrauma.Items.Components { class OxygenGenerator : Powered { PropertyTask powerUpTask; float powerDownTimer; bool running; private float generatedAmount; List ventList; public bool IsRunning() { return (running && item.Condition>0.0f); } public float CurrFlow { get; private set; } [Editable, HasDefaultValue(100.0f, true)] public float GeneratedAmount { get { return generatedAmount; } set { generatedAmount = MathHelper.Clamp(value, -10000.0f, 10000.0f); } } public OxygenGenerator(Item item, XElement element) : base(item, element) { IsActive = true; ventList = new List(); item.linkedTo.CollectionChanged += delegate { GetVents(); }; } public override void Update(float deltaTime, Camera cam) { base.Update(deltaTime, cam); CurrFlow = 0.0f; currPowerConsumption = powerConsumption; if (item.CurrentHull == null) return; if (voltage < minVoltage) { powerDownTimer += deltaTime; running = false; if ((powerUpTask==null || powerUpTask.IsFinished) && powerDownTimer>5.0f) { powerUpTask = new PropertyTask(item, IsRunning, 50.0f, "Turn on the oxygen generator"); } return; } else { powerDownTimer = 0.0f; } ApplyStatusEffects(ActionType.OnActive, deltaTime, null); running = true; CurrFlow = Math.Min(voltage, 1.0f) * generatedAmount*100.0f; item.CurrentHull.Oxygen += CurrFlow * deltaTime; UpdateVents(CurrFlow); voltage = 0.0f; } public override void UpdateBroken(float deltaTime, Camera cam) { powerDownTimer += deltaTime; } private void GetVents() { ventList.Clear(); foreach (MapEntity entity in item.linkedTo) { Item linkedItem = entity as Item; if (linkedItem == null) continue; Vent vent = linkedItem.GetComponent(); if (vent != null) ventList.Add(vent); } } private void UpdateVents(float deltaOxygen) { if (!ventList.Any()) return; deltaOxygen = deltaOxygen / ventList.Count; foreach (Vent v in ventList) { v.OxygenFlow = deltaOxygen; v.IsActive = true; } } } }