using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Barotrauma { class MissionMode : GameMode { Mission mission; public override Mission Mission { get { return mission; } } public MissionMode(GameModePreset preset) : base(preset) { Location[] locations = new Location[2]; Random rand = new Random(ToolBox.StringToInt(GameMain.NetLobbyScreen.LevelSeed)); for (int i = 0; i < 2; i++) { locations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f)); } mission = Mission.LoadRandom(locations, rand); } public override void Start() { base.Start(); new GUIMessageBox(mission.Name, mission.Description, 400, 400); //quest.Start(Level.Loaded); } public override void End(string endMessage = "") { //quest.End(); base.End(endMessage); } } }