using Microsoft.Xna.Framework; using System; using System.Xml.Linq; namespace Barotrauma.Abilities { class CharacterAbilityApprenticeship : CharacterAbility { public CharacterAbilityApprenticeship(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement) { } protected override void ApplyEffect(AbilityObject abilityObject) { if ((abilityObject as IAbilityString)?.String is string skillIdentifier && (abilityObject as IAbilityCharacter)?.Character is Character character) { Character.Info?.IncreaseSkillLevel(skillIdentifier, 1.0f, character.Position + Vector2.UnitY * 175.0f); } } } }