using Barotrauma.Networking; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using Barotrauma.Extensions; using Barotrauma.MapCreatures.Behavior; namespace Barotrauma { partial class Hull : MapEntity, ISerializableEntity, IServerSerializable, IClientSerializable { private class RemoteDecal { public readonly UInt32 DecalId; public readonly int SpriteIndex; public readonly Vector2 NormalizedPos; public readonly float Scale; public readonly float DecalAlpha; public RemoteDecal(UInt32 decalId, int spriteIndex, Vector2 normalizedPos, float scale, float decalAlpha) { DecalId = decalId; SpriteIndex = spriteIndex; NormalizedPos = normalizedPos; Scale = scale; DecalAlpha = decalAlpha; } } private float serverUpdateDelay; private float remoteWaterVolume, remoteOxygenPercentage; private NetworkFireSource[] remoteFireSources = null; private readonly List remoteBackgroundSections = new List(); private readonly List remoteDecals = new List(); private readonly HashSet pendingDecalUpdates = new HashSet(); private double lastAmbientLightEditTime; private float drawSurface; public float DrawSurface { get { return drawSurface; } set { if (Math.Abs(drawSurface - value) < 0.00001f) { return; } drawSurface = MathHelper.Clamp(value, rect.Y - rect.Height, rect.Y); update = true; } } public override bool SelectableInEditor { get { return ShowHulls && SubEditorScreen.IsLayerVisible(this); } } public override bool DrawBelowWater { get { return decals.Count > 0 || BallastFlora != null; } } public override bool DrawOverWater { get { return true; } } private float paintAmount = 0.0f; private float minimumPaintAmountToDraw; public override bool IsVisible(Rectangle worldView) { if (BallastFlora != null) { return true; } if (Screen.Selected != GameMain.SubEditorScreen && !GameMain.DebugDraw) { if (decals.Count == 0 && paintAmount < minimumPaintAmountToDraw) { return false; } } return base.IsVisible(worldView); } public override bool IsMouseOn(Vector2 position) { if (!GameMain.DebugDraw && !ShowHulls) return false; return (Submarine.RectContains(WorldRect, position) && !Submarine.RectContains(MathUtils.ExpandRect(WorldRect, -8), position)); } private GUIComponent CreateEditingHUD(bool inGame = false) { int heightScaled = GUI.IntScale(20); editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this }; GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null) { CanTakeKeyBoardFocus = false }; var hullEditor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, titleFont: GUIStyle.LargeFont); if (!inGame) { if (Linkable) { var linkText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled), isFixedSize: true), TextManager.Get("HoldToLink"), font: GUIStyle.SmallFont); var hullLinkText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled), isFixedSize: true), TextManager.Get("hulllinkinfo"), font: GUIStyle.SmallFont); var itemsText = new GUITextBlock(new RectTransform(new Point(editingHUD.Rect.Width, heightScaled), isFixedSize: true), TextManager.Get("AllowedLinks"), font: GUIStyle.SmallFont); LocalizedString allowedItems = AllowedLinks.None() ? TextManager.Get("None") : string.Join(", ", AllowedLinks); itemsText.Text = TextManager.AddPunctuation(':', itemsText.Text, allowedItems); hullEditor.AddCustomContent(linkText, 1); hullEditor.AddCustomContent(hullLinkText, 2); hullEditor.AddCustomContent(itemsText, 3); linkText.TextColor = GUIStyle.Orange; hullLinkText.TextColor = GUIStyle.Orange; itemsText.TextColor = GUIStyle.Orange; } } PositionEditingHUD(); return editingHUD; } public override void UpdateEditing(Camera cam, float deltaTime) { if (editingHUD == null || editingHUD.UserData as Hull != this) { editingHUD = CreateEditingHUD(Screen.Selected != GameMain.SubEditorScreen); } if (!PlayerInput.KeyDown(Keys.Space)) { return; } bool lClick = PlayerInput.PrimaryMouseButtonClicked(); bool rClick = PlayerInput.SecondaryMouseButtonClicked(); if (!lClick && !rClick) { return; } Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition); foreach (MapEntity entity in HighlightedEntities) { if (entity == this) { continue; } if (!entity.IsMouseOn(position)) { continue; } if (entity.linkedTo == null || !entity.Linkable) { continue; } if (entity.linkedTo.Contains(this) || linkedTo.Contains(entity) || rClick) { entity.linkedTo.Remove(this); linkedTo.Remove(entity); } else { if (!entity.linkedTo.Contains(this)) { entity.linkedTo.Add(this); } if (!linkedTo.Contains(this)) { linkedTo.Add(entity); } } } } partial void UpdateProjSpecific(float deltaTime, Camera _) { float waterDepth = WaterVolume / rect.Width; //interpolate the position of the rendered surface towards the "target surface" drawSurface = Math.Max(MathHelper.Lerp( drawSurface, rect.Y - rect.Height + waterDepth, deltaTime * 10.0f), rect.Y - rect.Height); if (GameMain.Client != null) { serverUpdateDelay -= deltaTime; if (serverUpdateDelay <= 0.0f) { ApplyRemoteState(); } if (networkUpdatePending) { networkUpdateTimer += deltaTime; if (networkUpdateTimer > 0.2f) { if (!pendingSectorUpdates.Any() && !pendingDecalUpdates.Any()) { //these are used to modify the amount water/fire in the hull with console commands //they should be usable even when not controlling a character GameMain.Client?.CreateEntityEvent(this, new StatusEventData(), requireControlledCharacter: false); } foreach (Decal decal in pendingDecalUpdates) { GameMain.Client?.CreateEntityEvent(this, new DecalEventData(decal)); } pendingDecalUpdates.Clear(); foreach (int pendingSectorUpdate in pendingSectorUpdates) { GameMain.Client?.CreateEntityEvent(this, new BackgroundSectionsEventData(pendingSectorUpdate)); } pendingSectorUpdates.Clear(); networkUpdatePending = false; networkUpdateTimer = 0.0f; } } } /*if (waterVolume < 1.0f) { return; } for (int i = 1; i < waveY.Length - 1; i++) { float maxDelta = Math.Max(Math.Abs(rightDelta[i]), Math.Abs(leftDelta[i])); if (maxDelta > 0.1f && maxDelta > Rand.Range(0.1f, 10.0f)) { var particlePos = new Vector2(rect.X + WaveWidth * i, surface + waveY[i]); if (Submarine != null) { particlePos += Submarine.Position; } GameMain.ParticleManager.CreateParticle("mist", particlePos, new Vector2(0.0f, -50.0f), 0.0f, this); } }*/ } public static void UpdateCheats(float deltaTime, Camera cam) { bool primaryMouseButtonHeld = PlayerInput.PrimaryMouseButtonHeld(); bool secondaryMouseButtonHeld = PlayerInput.SecondaryMouseButtonHeld(); bool doubleClicked = PlayerInput.DoubleClicked(); bool secondaryDoubleClicked = PlayerInput.SecondaryDoubleClicked(); if (!primaryMouseButtonHeld && !secondaryMouseButtonHeld && !doubleClicked && !secondaryDoubleClicked) { return; } Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition); Hull hull = Screen.Selected is { IsEditor: true } ? //use the unoptimized version in the editor to make sure newly placed hulls are found //(FindHull uses the "EntityGrid" which is generated after loading the sub) FindHullUnoptimized(position) : FindHull(position); if (hull == null || hull.IdFreed) { return; } if (EditWater) { const float waterIncrement = 100000.0f; if (primaryMouseButtonHeld) { SetWaterVolume(hull.WaterVolume + waterIncrement * deltaTime); } else if (secondaryMouseButtonHeld) { SetWaterVolume(hull.WaterVolume - waterIncrement * deltaTime); } if (doubleClicked) { SetWaterVolume(hull.Volume * MaxCompress); } else if (secondaryDoubleClicked) { SetWaterVolume(0f); } void SetWaterVolume(float newVolume) { ShowHulls = true; hull.WaterVolume = newVolume; hull.networkUpdatePending = true; hull.serverUpdateDelay = 0.5f; } } else if (EditFire) { bool networkUpdate = false; if (primaryMouseButtonHeld) { new FireSource(position, hull, isNetworkMessage: true); networkUpdate = true; } else if (secondaryMouseButtonHeld || secondaryDoubleClicked) { for (int index = hull.FireSources.Count - 1; index >= 0; index--) { var currentFireSource = hull.FireSources[index]; if (secondaryMouseButtonHeld) { const float extinguishAmount = 120f; currentFireSource.Extinguish(deltaTime, extinguishAmount); networkUpdate = true; } else { currentFireSource.Remove(); networkUpdate = true; } } } if (networkUpdate) { hull.networkUpdatePending = true; hull.serverUpdateDelay = 0.5f; } } } private void DrawDecals(SpriteBatch spriteBatch) { Rectangle hullDrawRect = rect; if (Submarine != null) hullDrawRect.Location += Submarine.DrawPosition.ToPoint(); float depth = 1.0f; foreach (Decal d in decals) { d.Draw(spriteBatch, this, depth); depth -= 0.000001f; } } public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true) { if (back && Screen.Selected != GameMain.SubEditorScreen) { BallastFlora?.Draw(spriteBatch); DrawDecals(spriteBatch); return; } if ((!ShowHulls || !SubEditorScreen.IsLayerVisible(this)) && !GameMain.DebugDraw) { return; } if (!editing && (!GameMain.DebugDraw || Screen.Selected.Cam.Zoom < 0.1f)) { return; } float alpha = 1.0f; float hideTimeAfterEdit = 3.0f; if (lastAmbientLightEditTime > Timing.TotalTime - hideTimeAfterEdit * 2.0f) { alpha = Math.Min((float)(Timing.TotalTime - lastAmbientLightEditTime) / hideTimeAfterEdit - 1.0f, 1.0f); } Rectangle drawRect = Submarine == null ? rect : new Rectangle((int)(Submarine.DrawPosition.X + rect.X), (int)(Submarine.DrawPosition.Y + rect.Y), rect.Width, rect.Height); if (editing) { if (IsSelected || IsHighlighted) { GUI.DrawRectangle(spriteBatch, new Vector2(drawRect.X, -drawRect.Y), new Vector2(rect.Width, rect.Height), (IsHighlighted ? Color.LightBlue * 0.8f : GUIStyle.Red * 0.5f) * alpha, false, 0, (int)Math.Max(5.0f / Screen.Selected.Cam.Zoom, 1.0f)); } float waterHeight = WaterVolume / rect.Width; GUI.DrawRectangle(spriteBatch, new Vector2(drawRect.X, -drawRect.Y + drawRect.Height - waterHeight), new Vector2(drawRect.Width, waterHeight), Color.Blue * 0.25f, isFilled: true); } GUI.DrawRectangle(spriteBatch, new Vector2(drawRect.X, -drawRect.Y), new Vector2(rect.Width, rect.Height), Color.Blue * alpha, false, (ID % 255) * 0.000001f, (int)Math.Max(MathF.Ceiling(1.5f / Screen.Selected.Cam.Zoom), 1.0f)); GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height), GUIStyle.Red * ((100.0f - OxygenPercentage) / 400.0f) * alpha, true, 0, (int)Math.Max(MathF.Ceiling(1.5f / Screen.Selected.Cam.Zoom), 1.0f)); if (GameMain.DebugDraw && Screen.Selected?.Cam is { Zoom: > 0.5f }) { GUIStyle.SmallFont.DrawString(spriteBatch, "Pressure: " + ((int)pressure - rect.Y).ToString() + " - Oxygen: " + ((int)OxygenPercentage), new Vector2(drawRect.X + 5, -drawRect.Y + 5), Color.White); GUIStyle.SmallFont.DrawString(spriteBatch, waterVolume + " / " + Volume, new Vector2(drawRect.X + 5, -drawRect.Y + 20), Color.White); if (WaterVolume > 0) { drawProgressBar(50, new Point(0, 0), Math.Min(waterVolume / Volume, 1.0f), Color.Cyan); if (WaterVolume > Volume) { float maxExcessWater = Volume * MaxCompress; drawProgressBar(50, new Point(0, 0), (waterVolume - Volume) / maxExcessWater, GUIStyle.Red); } } if (lethalPressure > 0) { drawProgressBar(50, new Point(20, 0), lethalPressure / 100.0f, Color.Red); } void drawProgressBar(int height, Point offset, float fillAmount, Color color) { GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X - 2 + offset.X, -drawRect.Y - 2 + drawRect.Height / 2 + offset.Y, 14, height+4), Color.Black * 0.8f, depth: 0.01f, isFilled: true); int barHeight = (int)(fillAmount * height); GUI.DrawRectangle(spriteBatch, new Rectangle(drawRect.Center.X + offset.X, -drawRect.Y + drawRect.Height / 2 + height - barHeight + offset.Y, 10, barHeight), color, isFilled: true); } foreach (FireSource fs in FireSources) { Rectangle fireSourceRect = new Rectangle((int)fs.WorldPosition.X, -(int)fs.WorldPosition.Y, (int)fs.Size.X, (int)fs.Size.Y); GUI.DrawRectangle(spriteBatch, fireSourceRect, GUIStyle.Red, false, 0, 5); GUI.DrawRectangle(spriteBatch, new Rectangle(fireSourceRect.X - (int)fs.DamageRange, fireSourceRect.Y, fireSourceRect.Width + (int)fs.DamageRange * 2, fireSourceRect.Height), GUIStyle.Orange, false, 0, 5); Vector2 topCenter = new Vector2(fireSourceRect.Center.X, fireSourceRect.Y); GUI.DrawLine(spriteBatch, topCenter, topCenter - Vector2.UnitY * fs.FlameHeight, GUIStyle.Red * 0.7f, width: 5); //GUI.DrawRectangle(spriteBatch, new Rectangle((int)fs.LastExtinguishPos.X, (int)-fs.LastExtinguishPos.Y, 5,5), Color.Yellow, true); } foreach (FireSource fs in FakeFireSources) { Rectangle fireSourceRect = new Rectangle((int)fs.WorldPosition.X, -(int)fs.WorldPosition.Y, (int)fs.Size.X, (int)fs.Size.Y); GUI.DrawRectangle(spriteBatch, fireSourceRect, GUIStyle.Red, false, 0, 5); GUI.DrawRectangle(spriteBatch, new Rectangle(fireSourceRect.X - (int)fs.DamageRange, fireSourceRect.Y, fireSourceRect.Width + (int)fs.DamageRange * 2, fireSourceRect.Height), GUIStyle.Orange, false, 0, 5); //GUI.DrawRectangle(spriteBatch, new Rectangle((int)fs.LastExtinguishPos.X, (int)-fs.LastExtinguishPos.Y, 5,5), Color.Yellow, true); } float worldSurface = surface + Submarine.DrawPosition.Y; GUI.DrawLine(spriteBatch, new Vector2(drawRect.X, -worldSurface), new Vector2(drawRect.Right, -worldSurface), Color.Cyan * 0.5f); for (int i = 0; i < waveY.Length - 1; i++) { GUI.DrawLine(spriteBatch, new Vector2(drawRect.X + WaveWidth * i, -WorldSurface - waveY[i] - 10), new Vector2(drawRect.X + WaveWidth * (i + 1), -WorldSurface - waveY[i + 1] - 10), Color.Blue * 0.5f); } } foreach (MapEntity e in linkedTo) { if (e is Hull linkedHull) { Rectangle connectedHullRect = e.Submarine == null ? linkedHull.rect : new Rectangle( (int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X), (int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y), linkedHull.WorldRect.Width, linkedHull.WorldRect.Height); //center of the hull Rectangle currentHullRect = Submarine == null ? WorldRect : new Rectangle( (int)(Submarine.DrawPosition.X + WorldPosition.X), (int)(Submarine.DrawPosition.Y + WorldPosition.Y), WorldRect.Width, WorldRect.Height); GUI.DrawLine(spriteBatch, new Vector2(currentHullRect.X, -currentHullRect.Y), new Vector2(connectedHullRect.X, -connectedHullRect.Y), GUIStyle.Green, width: 2); } } } public void DrawSectionColors(SpriteBatch spriteBatch) { if (BackgroundSections == null || BackgroundSections.Count == 0) { return; } Vector2 drawOffset = Submarine == null ? Vector2.Zero : Submarine.DrawPosition; Point sectionSize = BackgroundSections[0].Rect.Size; Vector2 drawPos = drawOffset + new Vector2(rect.Location.X + sectionSize.X / 2, rect.Location.Y - sectionSize.Y / 2); for (int i = 0; i < BackgroundSections.Count; i++) { BackgroundSection section = BackgroundSections[i]; if (section.ColorStrength < 0.01f || section.Color.A < 1) { continue; } if (section.GrimeSprite == null) { GUI.DrawRectangle(spriteBatch, new Vector2(drawOffset.X + rect.X + section.Rect.X, -(drawOffset.Y + rect.Y + section.Rect.Y)), new Vector2(sectionSize.X, sectionSize.Y), section.GetStrengthAdjustedColor(), true, 0.0f, (int)Math.Max(1.5f / Screen.Selected.Cam.Zoom, 1.0f)); } else { Vector2 sectionPos = new Vector2(drawPos.X + section.Rect.Location.X, -(drawPos.Y + section.Rect.Location.Y)); Vector2 randomOffset = new Vector2(section.Noise.X - 0.5f, section.Noise.Y - 0.5f) * 15.0f; section.GrimeSprite.Draw(spriteBatch, sectionPos + randomOffset, section.GetStrengthAdjustedColor(), scale: 1.25f); } } } public static void UpdateVertices(Camera cam, WaterRenderer renderer) { foreach (EntityGrid entityGrid in EntityGrids) { if (entityGrid.WorldRect.X > cam.WorldView.Right || entityGrid.WorldRect.Right < cam.WorldView.X) { continue; } if (entityGrid.WorldRect.Y - entityGrid.WorldRect.Height > cam.WorldView.Y || entityGrid.WorldRect.Y < cam.WorldView.Y - cam.WorldView.Height) { continue; } var allEntities = entityGrid.GetAllEntities(); foreach (Hull hull in allEntities) { hull.UpdateVertices(cam, entityGrid, renderer); } } } private static readonly Vector3[] corners = new Vector3[6]; private static readonly Vector2[] uvCoords = new Vector2[4]; private static readonly Vector3[] prevCorners = new Vector3[2]; private static readonly Vector2[] prevUVs = new Vector2[2]; private void UpdateVertices(Camera cam, EntityGrid entityGrid, WaterRenderer renderer) { Vector2 submarinePos = Submarine == null ? Vector2.Zero : Submarine.DrawPosition; //if there's no more space in the buffer, don't render the water in the hull //not an ideal solution, but this seems to only happen in cases where the missing //water is not very noticeable (e.g. zoomed very far out so that multiple subs and ruins are visible) if (renderer.PositionInBuffer > renderer.vertices.Length - 6) { return; } //calculate where the surface should be based on the water volume float top = rect.Y + submarinePos.Y; float bottom = top - rect.Height; float renderSurface = drawSurface + submarinePos.Y; if (bottom > cam.WorldView.Y || top < cam.WorldView.Y - cam.WorldView.Height) { return; } if (rect.X + submarinePos.X > cam.WorldView.Right || rect.Right + submarinePos.X < cam.WorldView.X) { return; } Matrix transform = cam.Transform * Matrix.CreateOrthographic(GameMain.GraphicsWidth, GameMain.GraphicsHeight, -1, 1) * 0.5f; if (!update) { // create the four corners of our triangle. corners[0] = new Vector3(rect.X, rect.Y, 0.0f); corners[1] = new Vector3(rect.X + rect.Width, rect.Y, 0.0f); corners[2] = new Vector3(corners[1].X, rect.Y - rect.Height, 0.0f); corners[3] = new Vector3(corners[0].X, corners[2].Y, 0.0f); for (int i = 0; i < 4; i++) { corners[i] += new Vector3(submarinePos, 0.0f); uvCoords[i] = Vector2.Transform(new Vector2(corners[i].X, -corners[i].Y), transform); } renderer.vertices[renderer.PositionInBuffer] = new VertexPositionTexture(corners[0], uvCoords[0]); renderer.vertices[renderer.PositionInBuffer + 1] = new VertexPositionTexture(corners[1], uvCoords[1]); renderer.vertices[renderer.PositionInBuffer + 2] = new VertexPositionTexture(corners[2], uvCoords[2]); renderer.vertices[renderer.PositionInBuffer + 3] = new VertexPositionTexture(corners[0], uvCoords[0]); renderer.vertices[renderer.PositionInBuffer + 4] = new VertexPositionTexture(corners[2], uvCoords[2]); renderer.vertices[renderer.PositionInBuffer + 5] = new VertexPositionTexture(corners[3], uvCoords[3]); renderer.PositionInBuffer += 6; return; } if (!renderer.IndoorsVertices.ContainsKey(entityGrid)) { renderer.IndoorsVertices[entityGrid] = new VertexPositionColorTexture[WaterRenderer.DefaultIndoorsBufferSize]; } if (!renderer.PositionInIndoorsBuffer.ContainsKey(entityGrid)) { renderer.PositionInIndoorsBuffer[entityGrid] = 0; } float x = rect.X; if (Submarine != null) { x += Submarine.DrawPosition.X; } int start = (int)Math.Floor((cam.WorldView.X - x) / WaveWidth); start = Math.Max(start, 0); int end = (waveY.Length - 1) - (int)Math.Floor(((x + rect.Width) - (cam.WorldView.Right)) / WaveWidth); end = Math.Min(end, waveY.Length - 1); x += start * WaveWidth; int width = WaveWidth; for (int i = start; i < end; i++) { //top left corners[0] = new Vector3(x, top, 0.0f); //watersurface left corners[3] = new Vector3(corners[0].X, renderSurface + waveY[i], 0.0f); //top right corners[1] = new Vector3(x + width, top, 0.0f); //watersurface right corners[2] = new Vector3(corners[1].X, renderSurface + waveY[i + 1], 0.0f); //bottom left corners[4] = new Vector3(x, bottom, 0.0f); //bottom right corners[5] = new Vector3(x + width, bottom, 0.0f); for (int n = 0; n < 4; n++) { uvCoords[n] = Vector2.Transform(new Vector2(corners[n].X, -corners[n].Y), transform); } if (renderer.PositionInBuffer <= renderer.vertices.Length - 6) { if (i == start) { prevCorners[0] = corners[0]; prevCorners[1] = corners[3]; prevUVs[0] = uvCoords[0]; prevUVs[1] = uvCoords[3]; } //we only create a new quad if this is the first or the last one, of if there's a wave large enough that we need more geometry if (i == end - 1 || i == start || Math.Abs(prevCorners[1].Y - corners[2].Y) > 0.01f) { renderer.vertices[renderer.PositionInBuffer] = new VertexPositionTexture(prevCorners[0], prevUVs[0]); renderer.vertices[renderer.PositionInBuffer + 1] = new VertexPositionTexture(corners[1], uvCoords[1]); renderer.vertices[renderer.PositionInBuffer + 2] = new VertexPositionTexture(corners[2], uvCoords[2]); renderer.vertices[renderer.PositionInBuffer + 3] = new VertexPositionTexture(prevCorners[0], prevUVs[0]); renderer.vertices[renderer.PositionInBuffer + 4] = new VertexPositionTexture(corners[2], uvCoords[2]); renderer.vertices[renderer.PositionInBuffer + 5] = new VertexPositionTexture(prevCorners[1], prevUVs[1]); prevCorners[0] = corners[1]; prevCorners[1] = corners[2]; prevUVs[0] = uvCoords[1]; prevUVs[1] = uvCoords[2]; renderer.PositionInBuffer += 6; } } if (renderer.PositionInIndoorsBuffer[entityGrid] <= renderer.IndoorsVertices[entityGrid].Length - 12 && cam.Zoom > 0.6f) { const float SurfaceSize = 10.0f; const float SineFrequency1 = 0.01f; const float SineFrequency2 = 0.05f; //surface shrinks and finally disappears when the water level starts to reach the top of the hull float surfaceScale = 1.0f - MathHelper.Clamp(corners[3].Y - (top - SurfaceSize), 0.0f, 1.0f); Vector3 surfaceOffset = new Vector3(0.0f, -SurfaceSize, 0.0f); surfaceOffset.Y += (float)Math.Sin((rect.X + i * WaveWidth) * SineFrequency1 + renderer.WavePos.X * 0.25f) * 2; surfaceOffset.Y += (float)Math.Sin((rect.X + i * WaveWidth) * SineFrequency2 - renderer.WavePos.X) * 2; surfaceOffset *= surfaceScale; Vector3 surfaceOffset2 = new Vector3(0.0f, -SurfaceSize, 0.0f); surfaceOffset2.Y += (float)Math.Sin((rect.X + i * WaveWidth + width) * SineFrequency1 + renderer.WavePos.X * 0.25f) * 2; surfaceOffset2.Y += (float)Math.Sin((rect.X + i * WaveWidth + width) * SineFrequency2 - renderer.WavePos.X) * 2; surfaceOffset2 *= surfaceScale; int posInBuffer = renderer.PositionInIndoorsBuffer[entityGrid]; renderer.IndoorsVertices[entityGrid][posInBuffer + 0] = new VertexPositionColorTexture(corners[3] + surfaceOffset, renderer.IndoorsWaterColor, Vector2.Zero); renderer.IndoorsVertices[entityGrid][posInBuffer + 1] = new VertexPositionColorTexture(corners[2] + surfaceOffset2, renderer.IndoorsWaterColor, Vector2.Zero); renderer.IndoorsVertices[entityGrid][posInBuffer + 2] = new VertexPositionColorTexture(corners[5], renderer.IndoorsWaterColor, Vector2.Zero); renderer.IndoorsVertices[entityGrid][posInBuffer + 3] = new VertexPositionColorTexture(corners[3] + surfaceOffset, renderer.IndoorsWaterColor, Vector2.Zero); renderer.IndoorsVertices[entityGrid][posInBuffer + 4] = new VertexPositionColorTexture(corners[5], renderer.IndoorsWaterColor, Vector2.Zero); renderer.IndoorsVertices[entityGrid][posInBuffer + 5] = new VertexPositionColorTexture(corners[4], renderer.IndoorsWaterColor, Vector2.Zero); posInBuffer += 6; renderer.PositionInIndoorsBuffer[entityGrid] = posInBuffer; if (surfaceScale > 0) { renderer.IndoorsVertices[entityGrid][posInBuffer + 0] = new VertexPositionColorTexture(corners[3], renderer.IndoorsSurfaceTopColor, Vector2.Zero); renderer.IndoorsVertices[entityGrid][posInBuffer + 1] = new VertexPositionColorTexture(corners[2], renderer.IndoorsSurfaceTopColor, Vector2.Zero); renderer.IndoorsVertices[entityGrid][posInBuffer + 2] = new VertexPositionColorTexture(corners[2] + surfaceOffset2, renderer.IndoorsSurfaceBottomColor, Vector2.Zero); renderer.IndoorsVertices[entityGrid][posInBuffer + 3] = new VertexPositionColorTexture(corners[3], renderer.IndoorsSurfaceTopColor, Vector2.Zero); renderer.IndoorsVertices[entityGrid][posInBuffer + 4] = new VertexPositionColorTexture(corners[2] + surfaceOffset2, renderer.IndoorsSurfaceBottomColor, Vector2.Zero); renderer.IndoorsVertices[entityGrid][posInBuffer + 5] = new VertexPositionColorTexture(corners[3] + surfaceOffset, renderer.IndoorsSurfaceBottomColor, Vector2.Zero); renderer.PositionInIndoorsBuffer[entityGrid] += 6; } } x += WaveWidth; //clamp the last segment to the right edge of the hull if (i == end - 2) { width -= (int)Math.Max((x + WaveWidth) - (Submarine == null ? rect.Right : (rect.Right + Submarine.DrawPosition.X)), 0); } } } public void ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData extraData = null) { if (!(extraData is IEventData eventData)) { throw new Exception($"Malformed hull event: expected {nameof(Hull)}.{nameof(IEventData)}"); } msg.WriteRangedInteger((int)eventData.EventType, (int)EventType.MinValue, (int)EventType.MaxValue); switch (eventData) { case StatusEventData statusEventData: SharedStatusWrite(msg); break; case BackgroundSectionsEventData backgroundSectionsEventData: SharedBackgroundSectionsWrite(msg, backgroundSectionsEventData); break; case DecalEventData decalEventData: var decal = decalEventData.Decal; int decalIndex = decals.IndexOf(decal); msg.WriteByte((byte)(decalIndex < 0 ? 255 : decalIndex)); msg.WriteRangedSingle(decal.BaseAlpha, 0f, 1f, 8); break; default: throw new Exception($"Malformed hull event: did not expect {eventData.GetType().Name}"); } } public void ClientEventRead(IReadMessage msg, float sendingTime) { EventType eventType = (EventType)msg.ReadRangedInteger((int)EventType.MinValue, (int)EventType.MaxValue); switch (eventType) { case EventType.Status: remoteOxygenPercentage = msg.ReadRangedSingle(0.0f, 100.0f, 8); SharedStatusRead( msg, out float newWaterVolume, out NetworkFireSource[] newFireSources); remoteWaterVolume = newWaterVolume; remoteFireSources = newFireSources; break; case EventType.BackgroundSections: SharedBackgroundSectionRead( msg, bsnu => { int i = bsnu.SectionIndex; Color color = bsnu.Color; float colorStrength = bsnu.ColorStrength; var remoteBackgroundSection = remoteBackgroundSections.Find(s => s.Index == i); if (remoteBackgroundSection != null) { remoteBackgroundSection.SetColorStrength(colorStrength); remoteBackgroundSection.SetColor(color); } else { remoteBackgroundSections.Add(new BackgroundSection(new Rectangle(0, 0, 1, 1), (ushort)i, colorStrength, color, 0)); } }, out _); paintAmount = BackgroundSections.Sum(s => s.ColorStrength); break; case EventType.Decal: int decalCount = msg.ReadRangedInteger(0, MaxDecalsPerHull); if (decalCount == 0) { decals.Clear(); } remoteDecals.Clear(); for (int i = 0; i < decalCount; i++) { UInt32 decalId = msg.ReadUInt32(); int spriteIndex = msg.ReadByte(); float normalizedXPos = msg.ReadRangedSingle(0.0f, 1.0f, 8); float normalizedYPos = msg.ReadRangedSingle(0.0f, 1.0f, 8); float decalScale = msg.ReadRangedSingle(0.0f, 2.0f, 12); float decalAlpha = msg.ReadRangedSingle(0f, 1f, 8); remoteDecals.Add(new RemoteDecal(decalId, spriteIndex, new Vector2(normalizedXPos, normalizedYPos), decalScale, decalAlpha)); } break; case EventType.BallastFlora: BallastFloraBehavior.NetworkHeader header = (BallastFloraBehavior.NetworkHeader) msg.ReadByte(); if (header == BallastFloraBehavior.NetworkHeader.Spawn) { Identifier identifier = msg.ReadIdentifier(); float x = msg.ReadSingle(); float y = msg.ReadSingle(); BallastFlora = new BallastFloraBehavior(this, BallastFloraPrefab.Find(identifier), new Vector2(x, y), firstGrowth: true) { PowerConsumptionTimer = msg.ReadSingle() }; } else { BallastFlora?.ClientRead(msg, header); } break; default: throw new Exception($"Malformed incoming hull event: {eventType} is not a supported event type"); } if (serverUpdateDelay > 0.0f) { return; } ApplyRemoteState(); } private void ApplyRemoteState() { foreach (BackgroundSection remoteBackgroundSection in remoteBackgroundSections) { float prevColorStrength = BackgroundSections[remoteBackgroundSection.Index].ColorStrength; BackgroundSections[remoteBackgroundSection.Index].SetColor(remoteBackgroundSection.Color); BackgroundSections[remoteBackgroundSection.Index].SetColorStrength(remoteBackgroundSection.ColorStrength); paintAmount = Math.Max(0, paintAmount + (BackgroundSections[remoteBackgroundSection.Index].ColorStrength - prevColorStrength) / BackgroundSections.Count); } remoteBackgroundSections.Clear(); if (remoteDecals.Count > 0) { decals.Clear(); foreach (RemoteDecal remoteDecal in remoteDecals) { float decalPosX = MathHelper.Lerp(rect.X, rect.Right, remoteDecal.NormalizedPos.X); float decalPosY = MathHelper.Lerp(rect.Y - rect.Height, rect.Y, remoteDecal.NormalizedPos.Y); if (Submarine != null) { decalPosX += Submarine.Position.X; decalPosY += Submarine.Position.Y; } Decal decal = AddDecal(remoteDecal.DecalId, new Vector2(decalPosX, decalPosY), remoteDecal.Scale, isNetworkEvent: true, spriteIndex: remoteDecal.SpriteIndex); decal.BaseAlpha = remoteDecal.DecalAlpha; } remoteDecals.Clear(); } if (remoteFireSources is null) { return; } WaterVolume = remoteWaterVolume; OxygenPercentage = remoteOxygenPercentage; for (int i = 0; i < remoteFireSources.Length; i++) { Vector2 pos = remoteFireSources[i].Position; float size = remoteFireSources[i].Size; var newFire = i < FireSources.Count ? FireSources[i] : new FireSource(Submarine == null ? pos : pos + Submarine.Position, sourceCharacter: null, isNetworkMessage: true); newFire.Position = pos; newFire.Size = new Vector2(size, newFire.Size.Y); //ignore if the fire wasn't added to this room (invalid position)? if (!FireSources.Contains(newFire)) { newFire.Remove(); continue; } } for (int i = FireSources.Count - 1; i >= remoteFireSources.Length; i--) { FireSources[i].Remove(); if (i < FireSources.Count) { FireSources.RemoveAt(i); } } remoteFireSources = null; } } }