using Microsoft.Xna.Framework.Graphics; namespace Barotrauma.Items.Components { partial class RemoteController : ItemComponent { public override void DrawHUD(SpriteBatch spriteBatch, Character character) { base.DrawHUD(spriteBatch, character); currentTarget?.DrawHUD(spriteBatch, Screen.Selected.Cam, character); } public override void UpdateHUDComponentSpecific(Character character, float deltaTime, Camera cam) { currentTarget?.UpdateHUD(cam, character,deltaTime); } public override void AddToGUIUpdateList(int order = 0) { currentTarget?.AddToGUIUpdateList(order: -1); } } }