local util = {} util.clientChar = function(char) local clients = Player.GetAllClients() for key, client in pairs(clients) do if (client.Character == char) then return client end end return nil end util.GetDeadClients = function() local valid = {} for key, value in pairs(Player.GetAllClients()) do if value.InGame then if value.Character == nil then table.insert(valid, value) end if value.Character ~= nil and value.Character.IsDead == true then table.insert(valid, value) end end end return valid end util.GetValidPlayers = function() local chars = Player.GetAllCharacters() local valid = {} for key, value in pairs(chars) do if (value.IsHuman == true and value.IsDead == false) and value.ClientDisconnected == false then table.insert(valid, value) end end return valid end function util.stringstarts(String, Start) return string.sub(String, 1, string.len(Start)) == Start end util.characterIsTraitor = function(char, traitors) for key, value in pairs(traitors) do if char == key then return true end end return false end util.GetValidPlayersNoBotsAndNoTraitors = function(traitors) local chars = Player.GetAllCharacters() local valid = {} for key, value in pairs(chars) do if (value.IsHuman == true and value.IsDead == false) and value.ClientDisconnected == false then if value.IsBot == false and traitors[value] == nil then table.insert(valid, value) end end end return valid end util.GetValidPlayersNoBots = function() local chars = Player.GetAllCharacters() local valid = {} for key, value in pairs(chars) do if (value.IsHuman == true and value.IsDead == false) and value.ClientDisconnected == false then if value.IsBot == false then table.insert(valid, value) end end end return valid end util.TableCount = function (tbl) local count = 0 for key, value in pairs(tbl) do count = count + 1 end return count end util.GetValidPlayersNoTraitors = function(traitors) local chars = Player.GetAllCharacters() local valid = {} for key, value in pairs(chars) do if (value.IsHuman == true and value.IsDead == false) and value.ClientDisconnected == false then if traitors[value] == nil then table.insert(valid, value) end end end return valid end return util