namespace Barotrauma.Items.Components { public struct Signal { internal string value; internal int stepsTaken; internal Character sender; internal Item source; internal float power; internal float strength; internal Signal(string value, int stepsTaken = 0, Character sender = null, Item source = null, float power = 0.0f, float strength = 1.0f) { this.value = value; this.stepsTaken = stepsTaken; this.sender = sender; this.source = source; this.power = power; this.strength = strength; } } }