using Barotrauma.Networking; namespace Barotrauma { partial class OutpostDestroyMission : AbandonedOutpostMission { public override void ClientReadInitial(IReadMessage msg) { base.ClientReadInitial(msg); ushort itemCount = msg.ReadUInt16(); for (int i = 0; i < itemCount; i++) { var item = Item.ReadSpawnData(msg); items.Add(item); } } } }