local Register = LuaSetup.Register local RegisterBarotrauma = LuaSetup.RegisterBarotrauma local localizedStrings = { "LocalizedString", "AddedPunctuationLString", "CapitalizeLString", "ConcatLString", "FallbackLString", "FormattedLString", "InputTypeLString", "JoinLString", "LowerLString", "RawLString", "ReplaceLString", "ServerMsgLString", "SplitLString", "TagLString", "TrimLString", "UpperLString", "StripRichTagsLString", } for key, value in pairs(localizedStrings) do RegisterBarotrauma(value) end RegisterBarotrauma("Networking.GameServer") RegisterBarotrauma("Networking.ServerPeer") RegisterBarotrauma("Networking.ServerPeer+PendingClient") RegisterBarotrauma("Traitor") RegisterBarotrauma("Traitor+TraitorMission")