using System; using Barotrauma.LuaCs.Services; using Barotrauma.Networking; namespace Barotrauma.LuaCs.Data; // TODO: Finish public partial interface IConfigInfo : IDataInfo { /// /// Specifies the data type this should be initialized to (ie. string, int, vector, etc.) /// Custom types can be registered by mods. /// Type DataType { get; } /// /// String version of the default value. /// string DefaultValue { get; } /// /// The value the last time this config was saved, if found in /data/. /// string StoredValue { get; } /// /// Custom data storage for other type-specific information needed. IE. Used to store the min, /// max and step values for the IConfigRangeEntry(T). /// string CustomParameters { get; } /// /// [Multiplayer]
/// What permissions do clients require to change this setting. ///
ClientPermissions RequiredPermissions { get; } /// /// In what s is this config editable. ///
/// Note: Setting this to value lower than 'Configuration` will render this config read-only. ///
RunState CanEditStates { get; } /// /// Network synchronization rules for this config. /// NetSync NetSync { get; } /// /// User friendly name or Localization Token. /// string DisplayName { get; } /// /// User friendly description or Localization Token. /// string Description { get; } }