// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; namespace Microsoft.Xna.Framework.Graphics { public partial class RenderTargetCube { private void PlatformConstruct(GraphicsDevice graphicsDevice, bool mipMap, DepthFormat preferredDepthFormat, int preferredMultiSampleCount, RenderTargetUsage usage) { throw new NotImplementedException(); } protected override void Dispose(bool disposing) { throw new NotImplementedException(); base.Dispose(disposing); } } }