using Microsoft.Xna.Framework; using System.Xml.Linq; namespace Barotrauma.Abilities { class CharacterAbilityMultitasker : CharacterAbility { private string lastSkillIdentifier; public CharacterAbilityMultitasker(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement) { } protected override void ApplyEffect(object abilityData) { if (abilityData is string skillIdentifier) { if (skillIdentifier != lastSkillIdentifier) { lastSkillIdentifier = skillIdentifier; Character.Info?.IncreaseSkillLevel(skillIdentifier, 1.0f, Character.Position + Vector2.UnitY * 175.0f); } } } } }