using Barotrauma.Networking; using System.Collections.Generic; using System.Linq; namespace Barotrauma.Items.Components { partial class Terminal : ItemComponent, IClientSerializable, IServerSerializable { public void ServerRead(ClientNetObject type, IReadMessage msg, Client c) { string newOutputValue = msg.ReadString(); if (item.CanClientAccess(c)) { if (newOutputValue.Length > MaxMessageLength) { newOutputValue = newOutputValue.Substring(0, MaxMessageLength); } GameServer.Log(GameServer.CharacterLogName(c.Character) + " entered \"" + newOutputValue + "\" on " + item.Name, ServerLog.MessageType.ItemInteraction); OutputValue = newOutputValue; ShowOnDisplay(newOutputValue, addToHistory: true); item.SendSignal(newOutputValue, "signal_out"); item.CreateServerEvent(this); } } partial void ShowOnDisplay(string input, bool addToHistory) { if (addToHistory) { messageHistory.Add(input); while (messageHistory.Count > MaxMessages) { messageHistory.RemoveAt(0); } } } public void SyncHistory() { //split too long messages to multiple parts int msgIndex = 0; foreach (string str in messageHistory) { string msgToSend = str; if (string.IsNullOrEmpty(msgToSend)) { item.CreateServerEvent(this, new object[] { msgIndex, msgToSend }); msgIndex++; continue; } if (msgToSend.Length > MaxMessageLength) { List splitMessage = msgToSend.Split(' ').ToList(); for (int i = 0; i < splitMessage.Count; i++) { if (splitMessage[i].Length > MaxMessageLength) { string temp = splitMessage[i]; splitMessage[i] = temp.Substring(0, MaxMessageLength); splitMessage.Insert(i + 1, temp.Substring(MaxMessageLength, temp.Length - MaxMessageLength)); } } while (msgToSend.Length > MaxMessageLength) { string tempMsg = ""; do { tempMsg += splitMessage[0]; splitMessage.RemoveAt(0); if (!splitMessage.Any()) { break; } tempMsg += " "; } while (tempMsg.Length + splitMessage[0].Length < MaxMessageLength); item.CreateServerEvent(this, new object[] { msgIndex, tempMsg }); msgToSend = msgToSend.Remove(0, tempMsg.Length); } } if (!string.IsNullOrEmpty(msgToSend)) { item.CreateServerEvent(this, new object[] { msgIndex, msgToSend }); } msgIndex++; } } public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null) { if (extraData.Length > 3 && extraData[3] is string str) { msg.Write(str); } else { msg.Write(OutputValue); } } } }