using Barotrauma.Networking; namespace Barotrauma { abstract partial class CampaignMode : GameMode { public bool MirrorLevel { get; protected set; } public override void ShowStartMessage() { foreach (Mission mission in Missions) { GameServer.Log(TextManager.Get("Mission") + ": " + mission.Name, ServerLog.MessageType.ServerMessage); GameServer.Log(mission.Description, ServerLog.MessageType.ServerMessage); } } } }