using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Text; using System.Xml.Linq; namespace Barotrauma { class TraitorMissionPrefab { public static readonly List List = new List(); public readonly string Identifier; public readonly Sprite Icon; public readonly Color IconColor; public static void Init() { List.Clear(); var files = GameMain.Instance.GetFilesOfType(ContentType.TraitorMissions); foreach (ContentFile file in files) { XDocument doc = XMLExtensions.TryLoadXml(file.Path); if (doc?.Root == null) { continue; } foreach (XElement element in doc.Root.Elements()) { List.Add(new TraitorMissionPrefab(element)); } } } private TraitorMissionPrefab(XElement element) { Identifier = element.GetAttributeString("identifier", ""); foreach (XElement subElement in element.Elements()) { if (subElement.Name.ToString().Equals("icon", StringComparison.OrdinalIgnoreCase)) { Icon = new Sprite(subElement); IconColor = subElement.GetAttributeColor("color", Color.White); } } } } }