using Barotrauma.Networking; namespace Barotrauma { partial class CombatMission : Mission { public override string Description { get { if (descriptions == null) return ""; if (GameMain.Client?.Character == null) { //non-team-specific description return descriptions[0]; } //team specific return descriptions[GameMain.Client.Character.TeamID == CharacterTeamType.Team1 ? 1 : 2]; } } } }