using Barotrauma.Sounds; namespace Barotrauma { class CharacterSound { public enum SoundType { Idle, Attack, Die, Damage, Happy, Unhappy } private readonly RoundSound roundSound; public readonly CharacterParams.SoundParams Params; public SoundType Type => Params.State; public Gender Gender => Params.Gender; public float Volume => roundSound == null ? 0.0f : roundSound.Volume; public float Range => roundSound == null ? 0.0f : roundSound.Range; public Sound Sound => roundSound?.Sound; public bool IgnoreMuffling { get { return roundSound?.IgnoreMuffling ?? false; } } public CharacterSound(CharacterParams.SoundParams soundParams) { Params = soundParams; roundSound = Submarine.LoadRoundSound(soundParams.Element); } } }